Showing Posts For TheChosenOne.6491:

staff clone and dual swords

in Mesmer

Posted by: TheChosenOne.6491

TheChosenOne.6491

thank you for the answers, but maybe i wasn’t clear about my second question, I wasn’t talking about sword/sword combo, i was talking about sword/X+sword/X

i edited the first post to make it clearer

(edited by TheChosenOne.6491)

staff clone and dual swords

in Mesmer

Posted by: TheChosenOne.6491

TheChosenOne.6491

hi all, got 2 questions

first of all, if i got a clone with staff, how strong is the condition damage from WoC the clone deals?

and the other one- i see a lot of players taking sword on both MHs for dungeons, but i prefer sword/focus +staff, is sword/X +sword/ X that better? I run a shatter build, and with all the conditions my team can put up, the warlock is supposed to do more damage on one hit, and usually i shatter immediately after that so any other phantasm won’t do more damage. also, i got double bounce on staff so with all the conditions and boons i get from it and chaos storm and armor i feel like it is more useful, not only for myself but also for my team. maybe i am missing something, but why dual swords is better than other builds?

(edited by TheChosenOne.6491)

traits and illusions

in Mesmer

Posted by: TheChosenOne.6491

TheChosenOne.6491

I need a few answers about some of our traits

first of all, we got 2 traits that reduce the CD on our illusions, do they stack?
andif they do, how? i mean additively or multiplitevly (not sure if this is the correct way to worte it)
and the same question about the 2 traits that increase damage, one from phantasms, and the other one from illusions in general

the last one, is about the trait that increases our damage for each active illusion- does it increase the damage of the illusions themselves? I mean, if i have 3 active phantasms, will they all do 9% more damage?

GS in dungeons

in Warrior

Posted by: TheChosenOne.6491

TheChosenOne.6491

I was looking for a nice build for PvE and dungeons and it looks like everybody use the GS in dungeons, and usually the main reason they state for that is the damage from 100B
maybe I am missing something, but isn’t the self root from 100B is just too big of a risk in dungeons? I mean, you need to channel for 3 sec, it is enough time to get you killed