Showing Posts For TheHeap.5610:

So let's get some feedback on the new dungeon

in Necromancer

Posted by: TheHeap.5610

TheHeap.5610

All forms of control, (especially fear since it makes the holograph at the last boss move closer to the shield) are very useful in the new path, so Necros are a good fit for it. From what I saw basically every boss encounter favors melee over ranged, so the favored three are still going to be the way to go for speedruns. Every class can do it with little problems though.

SAB difficulty in future

in Super Adventure Box: Back to School

Posted by: TheHeap.5610

TheHeap.5610

If I were to assume a similar jump in difficulty between worlds, the next one will be probably about as difficult as the Wily’s Castle/Scrap Brain Zones of old(and I’m being extremely generous by even suggesting that the same level of care would be included in the level design). Again, assuming the same adjustment of difficulty between worlds, I can’t see how the last world would be anything but a less dressed-up Tribulation Mode.

And about the length, I’m not sure that Josh knows what a level is, seeing how at one point I was counting up to 5 concepts introduced in a single zone. It would be more honest to call zones “worlds” and the worlds “tests” and then stick in a warning label that the level you’re going into will probably take longer than an entire Megaman game to complete.