Showing Posts For TheTitan.4931:

CDI- Process Evolution

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Posted by: TheTitan.4931

TheTitan.4931

Sounds like we want devs to pick topics based on a short vote during the CDI process evolution phase.

I vote at this time that we discuss Commander functionality next as it also impacts PVE. This topic however would be discussed in the WvW forums.

Regarding your question Cactus i will ask DC to do a summary of valuable points garnered from the discussion. He is however away for the holiday so we should be patient in that regard in terms of a reply.

Chris

It has now been a week. If the DC is still on holiday, why start a new CDI then? If he is super busy, fine. Just letting you know, I and quite a few others, are awaiting this response to the first CDI as we have yet found any response of what has a feint possibility of being something that maybe can be done in some future.

If this is attempted in any way to be swept under the rug, count me out of the forum and the game.

I will await more patiently, just remember we do not have a patience forever.

It is now a month later, and I can not find this quote “I will ask DC to do a summary of valuable points garnered from the discussion.” to have been actually made anywhere on the forum.

To me, this means you wanted this swept under the rug and not see the light of day again.

Count me as a player out of this game for the most foreseeable time of the future if this is how you treat your loyal users.

CDI- Process Evolution

in CDI

Posted by: TheTitan.4931

TheTitan.4931

Sounds like we want devs to pick topics based on a short vote during the CDI process evolution phase.

I vote at this time that we discuss Commander functionality next as it also impacts PVE. This topic however would be discussed in the WvW forums.

Regarding your question Cactus i will ask DC to do a summary of valuable points garnered from the discussion. He is however away for the holiday so we should be patient in that regard in terms of a reply.

Chris

It has now been a week. If the DC is still on holiday, why start a new CDI then? If he is super busy, fine. Just letting you know, I and quite a few others, are awaiting this response to the first CDI as we have yet found any response of what has a feint possibility of being something that maybe can be done in some future.

If this is attempted in any way to be swept under the rug, count me out of the forum and the game.

I will await more patiently, just remember we do not have a patience forever.

Collaborative Development: World Population

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Posted by: TheTitan.4931

TheTitan.4931

To me the biggest issue that is holding down the balance is the fixed points for capturing points in WvW.

I have seen at least one other suggesting altered points given based on how upgraded something is. I would add that a changed points given depending on how many current active players are online from the server you take the point from.

Let us say that Server A has 100 people online one night, and server B has 10 people. The outmanned buff gives absolutely no incentive for those 10 to go into an actual fight. Server A will steamroll all over Server B until Server B has nothing left.

If the points where more flexible, then Server A would only get 10% of the usual points for each captured point UNTIL Server B’s population grows ingame to match that of Server A. Note that Server A can not get less points at any time for what they did. As soon as the servers are balanced in terms of current online people, Server A is getting 100% of the points they deserve because at that point it is up to server B to reclaim what was lost. (Note that you may or may not get above 100% for capturing something while outmanned, it would be slightly OP in my book, but that is up for discussion)

To prevent abuse by leaving the WvW just before taking a point, the number of players calculated should be based on how many people have been online at all for the past hour.

This will give big incentive to actually defend objects that are worth a lot, has big upgrades and so on. It also reduces the value of having large teams go at the “night” hours because the points given from owning those night time becomes severely reduced.

It will give lower populated servers the chance to catch up instead of falling helplessly behind within 12 hours, and then not care at all for the next 7 days of play. For the servers where they are balanced, this will be no change at all.

Note that these suggested changes are based on the 2 sides attacking and defending. Server C that is not involved gets no say in things until they take something (and will encourage server C to take from Server A, as that gives more points, rather than going after the less populated Server

(edited by TheTitan.4931)