Showing Posts For TheTor.3890:

[Guide/Rating] Elementalist traits

in Elementalist

Posted by: TheTor.3890

TheTor.3890

Best Air Majors: Bolt to the Heart, Aeromancer’s Alacrity.
Good Air Majors: Zephyr’s Boon, Quick Glyphs, Air Training, Tempest Defense.
- Zephyr’s Boon would be in the “Best” if all weapons had at least 2 auras to make a great use of it, but unfortunately only D/D really benefits from it, and Air doesn’t have always have a high damage (Staff) to make Air Training really worth it.

Zephyr’s Boon comes into it’s own when using a signet build, and 20 points in Fire (Fire’s Embrace).

Something like this:
http://gw2skills.net/editor/?fEEQFAGIAIPaxkSCKEABRhHKFmB;TsA5TCnkOpeS5EVXGvEeZrx1lsGA

Basically every time you use a signet (and you can have 4 equipped, so near permanent uptime), it grants a fiery shield which counts as an aura! You gain/give fury and swiftness to the entire group, and cause vulnerability stacks as well for even more damage. If you are more of a solo player, you could swap out the shared aura trait (Powerful Aura), and take 10 points in Earth for Elemental Shielding (a few seconds of protection) which isn’t much, but if you add in boon duration runes, (2x Water + 2 x Monk = +30% duration) and boon duration food, you could take the spare points taken from water and max out arcane for the full +30% boon duration as well, making it much more worthwhile…

If only there were 10 more points available, then you could have both, and make this the ultimate group build

About the manifesto: specifically...

in Guild Wars 2 Discussion

Posted by: TheTor.3890

TheTor.3890

Way back when, Everquest had a permanent encounter (The Sleeper). It was a one time per server deal. Once woken, he would actually leave his tomb and travel halfway across the world, insta-killing everyone in the zone as he passed. It was actually a pretty cool event if you ever saw it, because it was a part of the servers history. Many guilds on each server made pact’s not to kill him because the zone was the only place where you could farm weapons with a very powerful proc (chance on hit effect), and once he was defeated they were no longer available.

Of course, one day came, and one of the leading guilds wanted to ensure their supremacy after kitting out their entire guild, so they went and killed him specifically to stop other guilds gearing up. They eventually became shunned by the rest of the server, but by then it was too late to do anything about it.

That’s not the kind of drama we want in this day and age, trust me. If something is so important that once gone it would be detrimental to those who didn’t take part, it shouldn’t be permanent. If it’s not – then does it really matter?

Ascended Earring Costs

in Guild Wars 2 Discussion

Posted by: TheTor.3890

TheTor.3890

One thing I think no one has mentioned – there are two ring slots. A member of a large guild could do BOTH dailies AND guild missions simultaneously, essentially halving the time taken to obtain both. So the time based gating doesn’t work so well in this case, because if you aren’t in a big guild you aren’t gated equally.

Replacing All Dugeon Tokens with Laurels

in Suggestions

Posted by: TheTor.3890

TheTor.3890

How about they made the dungeon tokens universal, but made each exotic also require 1 dungeon specific item that’s a guaranteed drop from the final boss?

It consolidates the tokens, makes sure you have run (and completed) the instance in question a sufficient number of times, and also allows you to farm your favourite dungeon for the bulk of the work?