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Stat Combos

in Guild Wars 2 Discussion

Posted by: TheVeyron.4750

TheVeyron.4750

Primary: Power
Secondary: Vitality/Toughness & Boon Duration

Reasoning: Similar reasons to my above post, to move away from Berserker as the only real choice for PvE, a valid alternative is needed. Boon Duration is the key to balance between damage and survivability because it means more of both.

Many damage builds use Might and Fury to keep damage up, while many support/survival builds use Stability and Regeneration. In both cases, Boon duration makes for more build diversity because it can add either Damage or Survivability depending on the Boons you choose to use in your build.

With Power as the primary stat, it keeps damage at the forefront of the build, while Vitality or Toughness adds survivability. If content becomes more challenging where survivability is actually a consideration in future (or where critical damage isnt useful such as against Tequatl) this stat combination would provide a good balance for either damage or survivability

(edited by TheVeyron.4750)

Stat Combos

in Guild Wars 2 Discussion

Posted by: TheVeyron.4750

TheVeyron.4750

Primary: Toughness or Vitality
Secondary: Power & Healing

Reasoning: TL:DR With more viable Survivability stat combos, challenging content could be introduced
Berserker has always been the one and only PvE option, and it makes the current gameplay and crafting choices stale. A viable alternative that makes berserker users reconsider the “kill before you are killed” concept must contain a valid reason for questioning this concept. The question of gear for most users has always boiled down to damage vs survivability, and the current PvE content means damage always wins.

Healing Power is not found in any combination of stats that are good for either Damage or Survivability builds. Damage vs Survivability is mostly Power/Precision/Critical Damage vs Toughness/Vitality in most cases. Healing Power is the “Critical Damage” stat on the Survivability side.

If content in the game becomes harder, where Berserker users cannot simply rely on 2 dodge rolls to survive an encounter then Survivability stats will be more in demand. Healing Power will make users question their choice of Healing spell in order to overcome encounters where 2 dodge rolls will not suffice, and some form of absorbing damage is required.

However, the cons to this idea is the idea of a “trinity” being introduced by the form of a healing only build. For this reason I chose Healing Power as a secondary stat, along with Power so that Damage is not neglected, and Healing wouldnt become the only means of survival.

For that reason, the Primary could be either Toughness or Vitality to make this combination the best Survivability stat combo, and with Power as a secondary stat – damage isnt going to drop to an unacceptable level. This may prove with new content to be a valid alternative to Berserker builds.

(edited by TheVeyron.4750)