(edited by TheVeyron.4750)
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Primary: Toughness or Vitality
Secondary: Power & Healing
Reasoning: TL:DR With more viable Survivability stat combos, challenging content could be introduced
Berserker has always been the one and only PvE option, and it makes the current gameplay and crafting choices stale. A viable alternative that makes berserker users reconsider the “kill before you are killed” concept must contain a valid reason for questioning this concept. The question of gear for most users has always boiled down to damage vs survivability, and the current PvE content means damage always wins.
Healing Power is not found in any combination of stats that are good for either Damage or Survivability builds. Damage vs Survivability is mostly Power/Precision/Critical Damage vs Toughness/Vitality in most cases. Healing Power is the “Critical Damage” stat on the Survivability side.
If content in the game becomes harder, where Berserker users cannot simply rely on 2 dodge rolls to survive an encounter then Survivability stats will be more in demand. Healing Power will make users question their choice of Healing spell in order to overcome encounters where 2 dodge rolls will not suffice, and some form of absorbing damage is required.
However, the cons to this idea is the idea of a “trinity” being introduced by the form of a healing only build. For this reason I chose Healing Power as a secondary stat, along with Power so that Damage is not neglected, and Healing wouldnt become the only means of survival.
For that reason, the Primary could be either Toughness or Vitality to make this combination the best Survivability stat combo, and with Power as a secondary stat – damage isnt going to drop to an unacceptable level. This may prove with new content to be a valid alternative to Berserker builds.
(edited by TheVeyron.4750)