Showing Posts For TheWalkingDoctor.9457:

Backbreaker Rework Idea

in Suggestions

Posted by: TheWalkingDoctor.9457

TheWalkingDoctor.9457

From a purely PVE standpoint, I feel like backbreaker would be far more useful as a leap. This would in essence make it a better form of bull’s charge, I realize, which may be bad gameplay design. The problem I see with it is the fact that it roots you for a short range move makes it only useful if you’re fighting against an opponent and spamming that move off cooldown for the sake of knocking them down.
It’s kinda obvious they wanted hammers to be a great source of CC, but I feel like the move is slightly useless when you can’t even save an ally who’s getting chased down by some enemy. Say your elementalist friend is running from some enemy and you run up to the enemy to knock them down. If the elementalist is running around and this said enemy is chasing them around, there’s no way that enemy is going to be close enough to you for the backbreaker to hit after its root time. It would also make for a bit of extra battle mobility for hammer builds.
As for PvP, I don’t know what sort of implications this would have. I suppose having another gap closer might bring bad balancing issues in that case. Feel free to offer your criticisms.

Fellow Banner Warriors, Rally to Me!

in Warrior

Posted by: TheWalkingDoctor.9457

TheWalkingDoctor.9457

Replying to Dand’s issue with applying this overhaul of sorts to the elite skill Battle Standard, I have a solution. Make the auto-res a banner skill, much like Banner of Discipline’s Furious Rally (obviously on a much longer cooldown).
Actually for that matter, I feel like any weapon skills the battle standard provides would have to be on a long cooldown, kinda like a thing to use when push comes to shove, or else it runs into just being a more powerful AOE version of the elite signet. In fact, I don’t know. I personally like the Rage Signet, and I would hate banners turning signets obsolete (which is I suppose a possible issue with doing any of this). I guess a lot of moves kind of run into each other like that, whether you want to compare banners with signets or shouts. For example currently the Banner of Strength is useless with the “For Great Justice” shout which provides stronger bonuses overall (135 strength and condition damage as opposed to 90, I think. Might have to check the numbers) as well as a crit bonus for a third of the time.
So yeah, really banners need to be fixed somewhere and I like where this is going. From a role-playing standpoint, it really would make a banner warrior feel like an actual banner warrior.