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Hi, I’m fairly new. I have some trouble understanding elaborate explanations like on Wikis. So if anyone could explain to me simply how an individual attribute on armor and other accessories affects your total attribute amount I’d be really appreciative. I’d also like to know how some things work with level scaling.
For example, if a piece of armor offers +10 vitality, will this simply add 10 points to my total vitality? I’d also like to know how this works with all other attributes and percentages ex: +10% condition damage – how does this work if you have a base value of 0 with secondary attributes? Is it simply 10% out of 100? How do your primary stats scale with level?