Showing Posts For TheycallmeCoconutJones.7052:
i like how they didn’t do anything to the death magic minor traits
god forbid that you want to tell your MINION to stop chasing butterfly’s and stick close to his master
/rolls eyes
i personally use it in a build i have, its actually not half bad, it has a rather nice range of around 480 around your player according to the wiki. it paired up with unyielding blast will allow you to stack a nice amount of vulnerability in DS form
GS, Hammer and offhand axe please :P
edit: oh and torch!
Why don’t you just add all the weapons to your list while you are at it.
that is the devs goal for all the classes is it not?
GS, Hammer and offhand axe please :P
edit: oh and torch!
Yeah, bone minions can burst really well, and if that is all you want to use them for there isn’t any reason to get death nova.
honestly after thinking about it a bit i hope they make it so death nova explosion stack with the bone minions in the next patch. it would only be 8k damage every 16-20 seconds and even if they crit that jumps up to 16k, and that’s what like 2 auto attacks from a thief?
That’s two backstabs from a full glass cannon thief who’s invested basically everything he has into a backstab build. Compared to a single utility skill + 30 points into the minion line.
Do you think its balanced that a 27k HP, 3k armor, fully defensive bunker build should be able to hit as hard as a full glass thief with maybe 1/4th of the necros eHP? It’s like going back to the BM rangers that could do 10k damage bursts with their pets despite being fully defensive.
30 points into death tree + 20 into spite for the minions damage + being extra lucky and having BOTH of the little kitteners crit which you have no way if increasing the chance of and that’s assuming that the extra 1.7k added from death nova and training of the master can crit.
don’t get me wrong i understand where your coming from, having a full tank build doing as much damage as the backstab thief or some glass zerker warrior would be rather broken if it were as easy for them to actually get that burst to hit, but we would still have to invest 50 of our trait points to get that then have to have the minions actually make it to the target pop both of them and then get lucky enough for them to both crit.
we seriously need a UI that lets us see there health and lets us set them to defensive/aggressive modes.
honestly after thinking about it a bit i hope they make it so death nova explosion stack with the bone minions in the next patch. it would only be 8k damage every 16-20 seconds and even if they crit that jumps up to 16k, and that’s what like 2 auto attacks from a thief?
Well considering that Bone Minions already self combo off the death nova field I’m ok with them not getting the bonus Death Nova damage. Still I feel like the other sacrifice minion actives could benefit from Death Nova’s damage.
that is also a good point, the bone minions are probably the best balanced minions of the bunch. the others could definitely use a buff like that, especially the flesh wurm sense the poison field that it makes overrides the death nova one.
i have been using a build somewhat similar to the the OPs that focuses on the minions dying sense trying to keep them alive in the super hectic environments is basically pointless
i definitely like the op’s use of lich form, i was tempted to try and make build similar to that to make use of the mark of horror like that ( kinda wish that that ability was on something else other then lich form although my build might make better use of it then the flesh golem but i like the flesh golem’s charge ability and passive cripple to much)
(edited by TheycallmeCoconutJones.7052)
i could see that being pretty kitten strong on the bone minions, especially if there crit proced.
wait so death nova deals damage along with the poison field? that’s lame that it doesn’t proc when you use the active.