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Dear Anet...

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Posted by: Thor.6401

Thor.6401

Dear A Net.
Retro this patch. This looks like more gear grind to me- you know that thing you PROMISED us you wouldn’t do.
Also, can we get more skills/builds working and up to par?
This last patch makes Glass Cannon builds seem even more dominant, and other weapon sets less favorable.

Sincerely,
Loving Player.

Thief Patch Discussion

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Posted by: Thor.6401

Thor.6401

I think the off-hand dagger updates may make them sub-par to the off-hand pistol skills.

Heres my logic behind that, found through a comparison of the weapons’ 4th and 5th skill.

Dagger#4- I found this skill handy as a group utility and for retreats.
But offensively, it lacked the value of the 1/3 burst dps it robbed from me(4 initiative).
And if used on a single fleeing target, it could often be out-ran or evaded.
The only reason I favored this utility was because it could be bounced to do light damage on 2 targets.

Pistol#4- Again, I really only used this as defense or support.
The 4 initiative cost was too much burden on the burst dps.
And although the interrupt is much more useful than ‘chill’, it was single target and the damage is tiny.
The thing I liked is it is fast-paced and near impossible to evade.

Dagger#5- I liked that this let me stealth repeatedly when traited properly for it.
The skill needs a second to charge and is easy to miss with, and at 6 initiative cost, that can be painful.
But if you are skilled and can outmaneuver your foe, you can set up for a backstab,
which is really the objective of the whole routine.
(Just hope ya don’t get cc’d before this 1 second bar charges)

Pistol Skill#5- This skill burdens dps a fair bit as well, weighing in at 5 points.
And unlike CnD, there’s not a damage compensation.
But the great thing is that its easy to use, and is never wasted.
The blind is nice, but the most valuable thing you can use it for is to ‘leap combo’ for
stealth.
Its a more reliable way of stealthing than CnD, as it doesn’t require you to actually hit anything.
It’s also nice to approach your target in a stealth leap rather than having to chase them in melee.

Weighing the skills, I’d say the damage was the real equalizer between the weapons.
The pistol skills seemed like higher functioning utilities that were more reliable and easier to use.
But if you were skilled enough to outmaneuver your foe, more raw dps could be obtained from the dagger.

Now that they’ve nerfed one skills damage by 50% and the other one by 33%,
I wonder if they haven’t unbalanced the weapons?