Squishy melee assassins are always the target of the bad player QQ, because they punish bad play harder than anything else, while struggling against good play (which nobody has a problem with).
It doesn’t matter what game you play, from League of Legends to Guild Wars 2, the baddies will always cry about the perfectly balanced Assassins, until they are nerfed and getting absolutely useless (what happened in LoL alot since they basically balance around QQ ers, making characters not playable for 6 months +, just to see a QQ flood when they buff them again to be nothing but at least playable).
The question is, does Anet want to support skillful play, and leave Thiefes how they are (very effective at exploiting bad play and mistakes, but easily countered/screwed over by good play with timed dodges etc), or do they want to support bad play, dumbing down everything that needs skill to beat, if it is PvP or PvE.
I think Anet made their point clear, and i hope they stick to their guns.
Also I’m still surprised that i have no problems beating those Thieves with my Thief (or other classes for that matter) while not playing a one time burst build.
I just dodge their C&D, or backstab if i fail, and kill them.
I mean.. thats the whole trick you need against that build. not that hard to remember, isn’t it?And if they use their (stun) elite + every single utility skill, and manage to backstab me in under a second because i was to slow to dodge their initial approach, well, kitten happens, other classes can kill too when they blow up all CD they have while being purely dmg with zero survive ability at all.
Besides that, the OP has 11k HP and is mid armor, really, just 2 shot him after he bursted someone down.
You simply can’t expect to win a 1vs1 with a random group fight/support whatever spec, against someone who has done EVERYTHING to burst down a single target.The right armor, weapons, traits, skills – everything is focused to burst down one guy per minute (if that guy plays rather bad) – and you complain about that and call it OP?
Sorry, but you don’t even want to get better, and you don’t want to learn anything.
You just want to have everything nerfed, killed and tuned down what is to difficult for you because you are a bad player.
And since that is a lot, you won’t stop anyway if they nerf backstab. You wont even stop crying if they basically would remove the Thief from the game by nerfing him into the ground, since you would just jump onto the next class.And when only your class is left to be playable, you would cry for a nerf for them too (at least all other playstyles but yours), since the better players will still wipe the floor with you, even on the same class.
Stop complaining, and change something by yourself – the world won’t make itself easier for you, you have to get better (at least not the real one, and hopefully GW 2 neither).
well thats exactly what this build is…i use all my utilities and elite skill(which i forgot to use here) to get as much damage off on one skill which fighting a decent opponent will most likely miss…its a one time thing and after that im useless, and cant even run away as i have used everything
the only time ive had luck getting big hits like these has been when i got the jump on a lowbie, and hit them with backstab while they were in the downed state
obviously when ppl see big hits instead of thinking of all the variables in play they think that this is a common occurrence with backstabs…
ive put about 6 hours in wvw trying this build out and only twice have i ever gotten to backstab someone…once for 27k and another for 36k…both were solo lowbies and the only times i successfully connected was when they were in the downed state due to how much i have to buff myself in a 3 sec window for stealth