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[Feedback]Path of Fire Preview - August 11 - 13

in Guild Wars 2 Discussion

Posted by: Thraellic.5147

Thraellic.5147

Mounts – neutral. (Why are they in the game again? So we can have mastery gated navigation like HoT? REALLY hope not.)
No verticality. Getting from A to B is not the hardest enemy – positive!
Opening story sequence incredibly uninspired – big negative. First impressions and all that.
Nothing stood out as being an Expansion. (Except mounts, meh.)

I’m sorry to say there was nothing remarkable here to rekindle some passion in a jaded, HoT-burnt vet.

PoF Demo - Feedback

in Guild Wars 2 Discussion

Posted by: Thraellic.5147

Thraellic.5147

Same here as LordHelmos above – PoF preview as a litmus test. Man I loved GW2 for a long time, many great memories. Pre-nerf dungeons and old level 50 fractals, pre-HoT and Raids is where it peaked for me.

Hated HoT hard. Still played it a lot chasing ascended weapons but stopped spending on gems in principal since then. Hate the idea that raids are in the game. Herding 10 cats has never been fun. (Off-topic nevermind. Carrying right on…)

True about the story. Man it’s bad. So bad. The simplistic, childish dialogue. The voice acting. I can picture a bored voice “actor” reading the lines off a page while looking at the clock. But eh that’s GW2 I guess.

I’m very glad to leave “verticality” behind. I wish PoF had come before HoT. Just surprised at the blandness of the opening story. The GW2 vanilla lvl 1 opening sequence was better.

I’m kinda trying to rekindle some energy to get back in, if only for old times sake and the handful of people still left in my old guild. Anet can’t you meet a guy halfway? Sheez.

PoF Demo - Feedback

in Guild Wars 2 Discussion

Posted by: Thraellic.5147

Thraellic.5147

The intro story sequence is almost impressive in its uninspired mind numbing boringness.

You’re not selling expansion packs this way guys.

Why are people so afraid of raiding?

in Fractals, Dungeons & Raids

Posted by: Thraellic.5147

Thraellic.5147

…or whether we had a dedicated healer (something they advertised the game as not having)

The words Healer and Tank should never have been uttered in this game. As Vayne says, this was an actual advertised promotion point.

Raids detract from the game in a very real, intrusive way for non-raiders; all my former dungeon/fractal running contacts are now mainly only raiding. Not really because they like it so much, just because it’s the highest content in the game. Because it feels pointless to play a game if you’re not going to do the highest/latest/best content.

Of course one doesn’t -have- to raid. You could simply take your time and gemstore dollars to a different game.

Why are people so afraid of raiding?

in Fractals, Dungeons & Raids

Posted by: Thraellic.5147

Thraellic.5147

…or whether we had a dedicated healer (something they advertised the game as not having)

The words Healer and Tank should never have been uttered in this game. As Vayne says, this was an actual advertised promotion point.

Raids detract from the game in a very real, intrusive way for non-raiders; all my former dungeon/fractal running contacts are now mainly only raiding. Not really because they like it so much, just because it’s the highest content in the game. Because it feels pointless to play a game if you’re not going to do the highest/latest/best content.

Of course one doesn’t -have- to raid. You could simply take your time and gemstore dollars to a different game.

Please explain energy AND cooldowns on skills

in Revenant

Posted by: Thraellic.5147

Thraellic.5147

“PvE revs are used to sit on a single legend all the time”
Untrue. Refer metabattle recommended skill rotation for PVE rev as a reference. Swop legends on cooldown to generate energy.

Non Raiders blocked from XP bar spirit shards

in Guild Wars 2: Heart of Thorns

Posted by: Thraellic.5147

Thraellic.5147

It’s unsatisfying that my XP bar doesn’t move. That’s all. It bothers me. And I do not want to raid. If I wanted to participate in a macho team sport I would play football or something. Or WoW. Haha.

What really bothers me are the signs that Anet is funneling endgame towards raids. Fractals are now a ‘stepping-stone’?! Really?!! ‘Healer’ and ‘tank’ are phrases that just should not exist in my perception of what this game is.

Thanks A-Net for the hearts in Ember bay

in Guild Wars 2: Heart of Thorns

Posted by: Thraellic.5147

Thraellic.5147

I like the repeatable hearts. They can be completed by combat alone if you choose – and I like killing stuff. AND they provide a path to earn ascended accessories with HoT stats previously only obtainable through raids. Win!

I like Bloodstone Fen too btw, for the same reason. Ascended Viper’s rings!

Heart of Thorns Killed My Interest in GW2

in Guild Wars 2: Heart of Thorns

Posted by: Thraellic.5147

Thraellic.5147

Did anyone else have this experience, and if so, are you looking forward to the volcanic patch coming up? Maybe they will get back to what made GW2 great.

Same. I quit for six-ish months after HoT came out. Came back after the ‘fix’ patch. Grinded out some ascended weapons, now that’s done I won’t be going back. Mainly I just really dislike the impossible to navigate maps.

Did HoT ruin GW2?

in Guild Wars 2: Heart of Thorns

Posted by: Thraellic.5147

Thraellic.5147

Is GW2 ruined? Maybe. It certainly was. However, Anet has done a lot to clean up the mess. HOT as it launched was a disaster. Most of that disaster has been corrected though, as much as possible anyway considering that most of it was built into the maps. PVP issues excluded, that is still a colossal mess. Anet clearly knows they screwed up. It remains to be seen if they know why.

>HOT began with a brick wall. You hit Verdant Brink, and were instantly locked behind a progression grind because masteries are needed to even navigate the maps. Everyone’s first experience of the expansion was thus completely terrible, full of frustration and “WTF I need to grind for two days to get that Hero Point because of a freaking BOUNCY MUSHROOM?!!!” This has been addressed by reducing the grind to a fraction of what it was, reducing the pain. It can’t be eliminated though, since it’s built into the maps themselves, but at least we can be sure Anet knows it was a mistake.

>HOT maps require mastery progression, but don’t account for that very progress. Imagine if the zones went AB > VB > TD > DS. You’d start with a basic map with some progression helping out (AB), to a map where masteries aren’t required but really are needed to get the most out of it (VB), to a map that’s really only possible at all with masteries (TD), to DS which is really just an epic boss encounter anyway. The maps would progress with your character, and you gain more and more use of your masteries as you move forward. Instead, they threw you right at the wall. Whether they learned this mistake or not is unknown, since they have released no new maps.

>HOT increased the combat difficulty, but again as a sudden wall. The new creatures use a variety of short-telegraph (and some zero-telegraph) punishment mechanics, that you have to learn, anticipate, and then counter. But instead of being eased into the new mechanics that creatures used, you’re left to figure it out when you die suddenly. I actually REALLY like the new combat, but admit that it was frustrating to adjust. My wife, who’s much more casual then I am, still refuses to solo HOT content because her first experience with it was death and frustration. I am certain that Anet lost players over this.

>HOT maps are exclusively meta-event maps. There are no old-school explorable type maps. Furthermore, loot was tied directly to meta-progression, not to personal activity. This means you had to commit to doing the entire 2+ hour event chain to get decent rewards. Casual players who like to log in, do some stuff, go make a sandwich, come back 20 mins later, do more stuff, etc, got completely shafted. Naturally, they left. More customers lost. This has been addressed by breaking rewards into their sub-events, not the overall meta. As a side note, I’m worried that this will affect them in the long-term when people move on to new expac maps, and there’s not enough people left to finish the metas.

>PVP was completely unhinged by elite specs. The sudden, massive power creep not only changed the gameplay meta overnight (which was expected from an expac anyway), but also changed the speed and pace of PVP combat and made it almost a completely different game. It also instantly excluded all non-expansion players. This means that people who were taking a “wait and see” approach to buying the expac saw a classic Buy To Win scenario and fled the game. This has not been fixed and PVP remains unbalanced and terrible.

>WVW had the additional component of needing to unlock the elites, meaning that WVW players now had a grind wall of their own, and were forced into regular PVE to climb it. Naturally, many of them didn’t want to do that and simply left.

>Guild halls were also a bust. They took features that people already had (missions, XP bonuses, etc) and took them away. Then they stuck them in the expansion. They also stuck them behind a massive grind designed for large groups of people, which left small guilds shut out. This was seen as obvious, underhanded way to force people into buying and was heavily protested. Not to mention the small guild players that got shafted. More customers gone. It has not been fixed.

On the upside, Anet seems to have realized most of this and has been slowly eliminating or reducing the problems. Masteries get much more XP now, Elites take fewer points to unlock, meta-event progression has been broken up so you don’t have to play for hours at a time, (DS excluded, that’s kind of locked into the map design), and so on. Power creep and PVP have not been addressed at all, sadly. But it’s not hopeless – the next expac may actually be good if Anet has actually learned these lessons (also, they have a new Creative Lead). I advocate a “wait and see” approach and certainly won’t be pre-ordering the next one, but I’m cautiously optimistic. The power creep worries me though – if the next expansion has the same amount of creep, I’m gone and won’t look back.

This is an excellent post and describes very well my own frustrations with HoT. I’m back playing GW2 after rage quitting taking a break for six months. I still hate that navigation is the main endgame boss in HoT, but Anet did fix a few things with patch updates, most notably dungeons and fractals.

Really hoping they did learn the lessons expressed in the post I quoted. Another expac like this… I’m not sure I’d want to come back again after that. I kinda suspect the same goes for a lot of people.

Gift of Battle Feedback [merged]

in WvW

Posted by: Thraellic.5147

Thraellic.5147

Or let’s put it like this:

Person A and Person B play an equal amount of WvW. Person A decides to buy GOB. Person B decides to keep BOH in his wallet for later.

Now person A has a GOB. But Person B has to go and repeat that effort.

Seem fair? Think Person B feels like his efforts are being respected?

Gift of Battle Feedback [merged]

in WvW

Posted by: Thraellic.5147

Thraellic.5147

Just to clarify: the issue is not being “forced to WvW”. I happily WvW’d and saved up a bunch of BoH’s.

I’ll happily do it again if I need to, this time on a reward track, whatever. No problem.

THE ISSUE IS: having that past effort completely disrespected, disregarded and nullified.

It’s astonishing to me that Anet would make a decision like this, and makes me wonder what future completely irrational decisions they may come up with.

(edited by Thraellic.5147)

Gift of Battle Feedback [merged]

in WvW

Posted by: Thraellic.5147

Thraellic.5147

Dear Anet, so let me get this straight: you just summarily decided that players’ past efforts earning GoB is now null and void.

Screw you. Screw you from the bottom of my heart.

Who hates this game now because of HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Thraellic.5147

Thraellic.5147

You have to look for better maps. If you want to do it, shout out on map, tag up commander, invite people and taxi people to the map.

“Looking for better maps” without tools to look for better maps. “Taxiing”…

People accepting this kind of nonsense as a necessity for meaningful gameplay, that’s what’s really wrong with this game. Nothing will ever change if people just fumble along with it.

It’s not an unfair expectation.

(edited by Thraellic.5147)

Who hates this game now because of HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Thraellic.5147

Thraellic.5147

I just bought it lol. its on sale at locate game shop. get it for $39.

Gratz, go play it and DO NOT read posts like this!

Who hates this game now because of HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Thraellic.5147

Thraellic.5147

“Who hates this game now because of HoT?”
Yep. Logged in twice the last 2 months maybe, mainly to say hi to one remaining guildie who still plays regularly (lol)

Killed dungeons, kittened up fractals – those mistlock instabilities. Were they TRYING to sabotage fun gameplay?? No new fractals… seemingly ever?

4 (four) new maps where simply getting around is the main challenge, each with a Triple Wurm event (yeah cos that was so popular in vanilla GW2 ). On a timer and not much else to do.

Artificial content gates (oh sorry: “masteries”).

It’s pretty clear why it only sold ~300,000 copies. GW2 is not the MMO darling it used to be.

I loved this game so much. So sad.

*Edit. Remembered the real reason I hate fractals now, and it ain’t the rewards.

(edited by Thraellic.5147)

Upcoming Fractal Changes

in Fractals, Dungeons & Raids

Posted by: Thraellic.5147

Thraellic.5147

It is simply infuriating that all of these PATENTLY OBVIOUS mistakes, weren’t obvious to you (Anet) when first designing the system.

How are drop rates “lower than you anticipated”. Didn’t you PUT THEM IN in the first place?

How is Mastery XP lower than you intended? See above.

When did “RNG is bad” become anything but obvious? (Regarding gold rewards.)