Showing Posts For Three.2745:
Elementalist: Drop combo fields of every element and have blast finishers readily available to buff teammates.
Water attunment has regeneration buffs, chill debuffs and minor healing. Staff’s 1 ability has a slight heal for anyone near the target.
Electric attunment has dazes as well as speed boosts and blind condition
earth attunment can cripple and provide protection bonuses.
Necromancer: Can corrupt enemy boons and transfer/heal ally conditions. Has some ally healing if traits are taken for it. normal ally heal is pbaoe but quite large. Transfusion can also heal nearby allies if you trait for it. It’s the 4 ability for death shroud. cool down isn’t that long.
That’s it for my experience. I’m sure any class can support. You wont get a full on healer with any class. I find just stopping to help a down player is very helpful. I’d suggest just picking a class that seems cool and trying to build it into a support class.