Showing Posts For Thrones.3209:
Just a few ideas I’ve had to bring elementalists more in line with the other professions. This would directly buff their ability to survive and give more variation in building options.
1) Allow weapon swapping. Since this could be seen as ‘too much’, have it make attunement swapping go on cooldown when you do swap weapon sets (Attunement swapping/weapon swapping could be on the same cooldown).
2) Increase the power of an attunement’s abilities the longer the player stays in the attunement. Something like 5% increase/min, stacking at 5 would do wonders. This would be 25% increase damage/healing from abilities if an elementalist decided to stay attuned to a specific element. This would open up build options where elementalists decide to not attune dance, and instead built for static boosts. These type of elementalists would benefit the most from weapon swapping, as they wouldn’t be needing to attune dance.
3) Bring base health in line with Rangers, 15k base at level 80. The other light armor class (Mesmer) has a base of 20k. This would fix a lot of problems with survivability.
4) Improve the damage on Evasive Arcana rolls and bring back the combo finisher to them. However, make it a static 10s cooldown across all attunements.
5) Normalize the boost toughness gives to all armor classes. What I have heard is that it benefits heavy armor classes more than medium/light. In that regard, it must be a % boost. Having it as a static bonus would improve the survivability of both light and medium armor classes.
That’s about all I’ve been able to come up with so far. This would allow various builds to be made, and make the profession more fun to play. Heavy Arcane builds would attunement dance for max benefits (Boons/bonuses/etc – Kinda like how it is now), while there would be some elementalists that would stick to maximizing the capabilities of a specific element instead (Such as a water elementalist with D/D and Staff. Staying in water to keep auto-regen of Soothing Mists up… Etc).
Feel free to critique/comment.