Showing Posts For ThrustMasterP.1657:
I completely agree with frOst’s ideas about making events more engaging and dynamic. To add another idea with a specific example, what about ‘events’ that happen and change the world in some way that do not have an announcement to players. Taking the centaur and bridge in Kessex Hills for example, why not set up an unannounced event changer…a scenario could be that the centaurs every so often kill the small force that is guarding the bridge. They then proceed to begin reconstructing the bridge, and unless a player(s) happens by to stop them, after a period of time (not too long) the bridge is repaired. Now a centaur force surges across the bridge, and a DE announcement is made to players that they need to stop the invasion (which may have multiple centaur raiding parties concurrent) and also destroy the bridge to prevent reinforcements (two objectives, ala frost)…maybe there is a champion who protects the bridge as centaur reinforcements stream across, a third objective. ‘Unannounced events’ or event changers could open up more diverging paths for DEs.