Showing Posts For Thugann.5348:
Hello there,
I don’t know if it is a good idea to suggest stuff about traits, and I don’t know if it have already been posted but I’ll give it a shot.
I have been playing my sword thief for a long time and I went through the nerfs applied to this weapon, the break stun cut and the cooldown on the second skill. I totally agree with them – I mean I understand why Anet have chosen to nerf it and I don’t blame it at all -, but now I wonder:
Sword on a thief is, if I checked well, the only weapon you can’t upgrade with a trait, among every classes and weapons.
What about a trait which would bring back the ‘break stun’ ability on the second skill? At a Grandmaster level, or maybe is there a way to build up something which would force thieves to lower their dps / abandon survival if they want to have it? Or even a trait which would improve damages / critical chances / something?
Second idea.
Although Anet keep upgrading / balancing turrets traits on the engineer, it seems I can’t find any engineer using them. And I’m not talking about zerg builds which use instant F1 with the rifle turret.
I don’t know if the idea have ever been mentionned, but I think turrets would be a lot funnier to play if there was a trait allowing them to move.
What about some kind of caster-mounted turrets? It would be perfectly logical with the engineers supposed ingenuity, and it would let them play turrets like a spirit-summoner ranger?
I didn’t find any idea like these ever mentionned, so… why not?
(edited by Thugann.5348)