Showing Posts For Thugann.5348:

[Suggestion] Trait with Thief and Engineer?

in Guild Wars 2 Discussion

Posted by: Thugann.5348

Thugann.5348

Hey guys, thanks for your answers.

Conncept you are right, I hadn’t seen you can’t upgrade focus skills on the elementalist either. Plus I wouldn’t consider the decreased cooldown based on attunement as a trait like what I described because it’s a partial upgrade, and you can also do that on the thief with the double-handed skills trait.

So… maybe is it a second thing to think too? I have to admit I glanced through the traits of the elementalist, the necromant and the ranger, so if it appears that I forgot any other weapon for another class I will start to think it was a bad idea to ask for a trait. However, 2 weapons without a trait to upgrade them still seem to be an exception, so I keep up the idea that thieves and elementalists should have a trait to upgrade sword and focus skills.

Edgewalker, you mentionned a really good point about PvP. I have to admit I didn’t considered the turret engineer in here, nor I have ever met one. In that field, I completely trust you, since I have no experience to rely on.
I was almost sure the idea of moving turrets had already been discussed, but I haven’t really checked this. I’m lazy and it was lame, my bad.

Thanks for you link Anymrass, I didn’t know turrets had so many bugs, this is kind of impressive – if I can say that -. I have played a turret engineer during the last beta but quickly moved on a grenade build when I realized I was having more fun with kits, and never really got interest in turrets since.

I guess the question about engineers is in good hands, thank you guys for answering me.
I’m still looking for feedbacks about thief (and elementalist), though.
I mean, for sword thieves, it seemed really important to Anet to stop some of them to evade fights too easily and I think they are completely right, but now that it have been deleted, I think it would be really interesting to be able to bring that back, with concessions.
In my opinion, it would create some sort of sword-based builds, which would be nice, and even if this idea can’t receive any support, a simple trait to improve something with the sword would be something to do.

Same thing with the elementalist, but I don’t really know what it should be.

[Suggestion] Trait with Thief and Engineer?

in Guild Wars 2 Discussion

Posted by: Thugann.5348

Thugann.5348

Hello there,

I don’t know if it is a good idea to suggest stuff about traits, and I don’t know if it have already been posted but I’ll give it a shot.

I have been playing my sword thief for a long time and I went through the nerfs applied to this weapon, the break stun cut and the cooldown on the second skill. I totally agree with them – I mean I understand why Anet have chosen to nerf it and I don’t blame it at all -, but now I wonder:
Sword on a thief is, if I checked well, the only weapon you can’t upgrade with a trait, among every classes and weapons.

What about a trait which would bring back the ‘break stun’ ability on the second skill? At a Grandmaster level, or maybe is there a way to build up something which would force thieves to lower their dps / abandon survival if they want to have it? Or even a trait which would improve damages / critical chances / something?

Second idea.
Although Anet keep upgrading / balancing turrets traits on the engineer, it seems I can’t find any engineer using them. And I’m not talking about zerg builds which use instant F1 with the rifle turret.

I don’t know if the idea have ever been mentionned, but I think turrets would be a lot funnier to play if there was a trait allowing them to move.
What about some kind of caster-mounted turrets? It would be perfectly logical with the engineers supposed ingenuity, and it would let them play turrets like a spirit-summoner ranger?

I didn’t find any idea like these ever mentionned, so… why not?

(edited by Thugann.5348)