Showing Posts For Tierlis.5614:
I want to update this:
WP discounts and WvW auras are correctly being received. However, it still says “requires use placeables” in the attributes section of the guild tab. So, essentially, it’s a tooltip bug
I want to check and see if this is intentional. It seems that if you do not have “Use placeables” activated for a rank, several of the buffs pertaining to guild hall buffs are no longer accessible. Is this intentional? I don’t want to give my lowest guild ranks access to consumables in order to give them access to guild upgrades. This also applies to buffs like the WvW Objective Auras.
Hey ANet! I just wanted to come here and voice one concern I have about the Druid. People have already mentioned this issue but the time it takes to achieve Celestial form with damage is absurd. I used a longbow on pack of enemies and it took approximately 70 seconds to build Celestial Form. Furthermore, healing is too potent in creating astral force. I used staff number 1 on a group of mobs and it only took 14 seconds to complete Celestial Form. It is so potent that I can see people using healing skills on cooldown just because of how powerful it is. I believe the coefficients should be changed to this:
For damage, I would increase its transfer to Astral Force from .25 to .5 or all damage.
For healing, I would reduce its transfer to Astral Force from 2.5 to 1.5 for all healing.
Lastly, I believe that Celestial form needs to have damage components to it. Either add damage to each of the abilities or make some abilities do only damage. I know the Druid elite specialization is about healing but I’d be wary of making it too one dimensional. Right now, a staff is an absolute must have because the tree is so one dimensional that attempting to do any damage is pointless. Its either heal or bust. Even healing oriented tree like Water have some form of damage in them. The Druid tree has almost nothing. I honestly feel it needs to be given more variety.
Just checked the scores on http://mos.millenium.org/na
Is that right? BG is still ahead?
Does MERC regret the transfer? is it too late to come back?
LoL! You KNOW what MERC did was low class when we have SOR in here trashing them.
Score Update!
<3
Not fun adventures tonight
LoL!!!! What did you expect?! Your never going to have any fun fights after that illogical decision you made…
Sorry this move has upset so many. This move was about the guild, not the server. As the guild did not want to step down servers that leaves 2 choices, because t2 and under does not provide the action the guild wants. Assumptions, flaming, accusations while making for interesting reading, does not help or change anything. It’s a game play it like one, to have fun. My best wishes to BG. Dred.
Could you please explain this? From what I have read, seen, and heard, a majority of MERC stayed on BG. If so, how is this a move “about the guild”?
Probably already seen this but take a look. Everything you want in a strong WvW community. https://forum-en.gw2archive.eu/forum/wuv/recruitment/Blackgate-Recruiting-SEA-Euro-and-Oceanic-1
Lol why the hell doesn’t ArenaNet just put Blackgate with these lower tiered. Maybe then they can get some kills during the NA primetime rather than having to nightcap to win. Oh well. Best of luck to everyone.
LoL! I think you are just upset at how SoR EPICly FAILED this past Wednesday.
I can’t tell, do people like the changes or not? Or does no one care one way or the other?
On the long run I can say that SoR will complain about the world point per kill XD but if they were what they always claim to be they would have a very high % AND IT DOESN’T SHOW that because they have been always making fake statesment that noone believed ever at least now we have game data providing true colors.
BG 36.32% and n°1 from every servers in the “farm your ennemy” % XD
JQ 30.46% and n°9
SoR 29.38% and n°13 (lol)This would be twisting the data that is collected to what you want to perceive. The analytics do not show 100% of the fights that are going on out there, this would only prove that BG places priority on the middle cap points instead of objective holding.
Consider the following, BG on BG BL, primarily rolling 40-60 deep in the middle of the map at the cap points, SoR and JQ from what I have seen attempt to send smaller squads in, they get farmed. Each small team that gets farmed is another 5-10 stomps, this translates in to score. What the score will not show is when JQ or SoR counter blob or zerg the middle and clear the whole middle ruins out. It is this period that neither SoR or JQ has bloodlust to translate this in to score, hence the factual data presented as to “whom really does play for points” is not reliable. Again, this would go for whoever has a server playstyle of placing priority on middle caps as opposed to objectives.
Just take this outlook when you analyze the data that is presented, these are mechanics that should be clearly defined when posting such “factual” data.
Actually, the data is not skewed. While the above example is completely true, you are discounting BG being able to maintain that bloodlust. There are two sides to the equation. The points acquired from bloodlust is a by product of killing the opposing team AND maintaining that bloodlust. That is what makes the statistic accurate.
It should be obvious what happened. It had nothing to do with SoR. It had to do BG. It was mentioned how hard BG had been farming Clockwork Chaos. The minute it ended, BG went back to WvW. Hence the explosion in PPT. Look at MOS for the proof. Compare it to previous weeks.