Showing Posts For Tiggeh.1980:

Mystline[MYST]-[EU][Deso]

in Looking for...

Posted by: Tiggeh.1980

Tiggeh.1980

Bumping! Guild is getting more people

Tyria Beauty Contest [EU+NA]

in In-game Events

Posted by: Tiggeh.1980

Tiggeh.1980

TYRIA BEAUTY CONTEST

Calling all fashion enthusiasts! In celebration of the opening of the guild Mystline [MYST], I hereby invite you to participate in the grand Tyria Beauty Contest

All races and classes are welcome. Human, Charr, Asura, Sylvari, Dolyak, Quaggan, even Skritt!

Shine your boots, paint your armour, do your battlecry, things are about to get fabulous.


End Date:

Febuary 15th 12am Game Time


Prizes:

-15g to the winning male and female.
-7g to 2nd place winners.
-Eternal glory and the satisfaction in knowing that you’re better looking than others.

Rules:

One winner per account.


Entry:

To enter include a picture of your character and if you wish provide a little description of what you’re wearing or how you came to decide in what to wear.

Entries will be judged based on:

-Creativity
-Colour combinations
-Crowd reaction


Good luck and remember to post if you think somebodies picture looks awesome!

(edited by Tiggeh.1980)

Mystline[MYST]-[EU][Deso]

in Looking for...

Posted by: Tiggeh.1980

Tiggeh.1980

Hello! Mystline is a guild founded by Inklets and myself (Bluwr). We are currently looking for players to help build a strong foundation before we further expand our guild community.
We would like to have a guild where you don’t feel like you’re in a random guild but rather it’s YOUR guild.
Each member will have a say in the decisions we make.

GW2 can get quite boring when you are playing alone. We want to have a friendly atmosphere where players will be able to make friends, and to try out everything this game has to offer with them.
__________________________________________________________________
Our short-term goals are:

-Find guild members
As this guild is in its very early stages we need to do some recruiting.

-Find members willing to help run guild
We need trustworthy players who are friendly, helpful and welcoming to new members. Moderation of the chat will be required and assistance with events will be greatly appreciated.

-Help new players and answer questions
Explain builds, dungeons, and everything in the game. Too many times I’ve seen players ask questions in main chat only to be ignored.

-Make friends
The game is so much more fun with friends! Guilds provide a nice place to meet people and to join in on conversations.

-Have fun together!
Most important part of the game. No need to take everything seriously, take a break and run around in a guild zerg of Dolyaks.
__________________________________________________________________
Our long –term goals are:

-Have an active guild community
In the future we hope to have a large community of members representing and supporting the guild.

-Host events
Dress up contests, tournaments, quizzes, creative writing, artwork, find the leader, riddles, races, & plenty more! Prizes and fun, what’s not to love!

-WvW
Not completely sure where this one will be heading. Whether it’s charging around killing unlucky enemies or following a guild commander, it’s all entirely up to the guild.

-Have our new players reach lvl 80
It would be great to have players join at lower levels and help them progress until they’re max.

-Guild Missions
Guild Missions are activities exclusive to guilds. Great to participate in alongside your new friends.

-Make lots of guild friends!
We hope to see some strong friendships emerge.


RULES

~No offensive insults, banter is fine but don’t go overboard.
~No constant arguing in the guild chat.
~Don’t look down on players who have less knowledge about the game than you.
~Be awesome

If you are interested in joining please let me know via pm or through a post on here.
I look forward to meeting some of you!

(edited by Tiggeh.1980)

Cutscenes, Dungeons, & AI of mobs/NPC's

in Suggestions

Posted by: Tiggeh.1980

Tiggeh.1980


1. Cutscenes
They’re stale, uninteresting, and dreadful at maintaining interest. It’s just a bland background that was probably done in photoshop within minutes with two characters facing each other. This isn’t a cutscene, this is boring. It’s no wonder nearly every single person hits that bottom right button to skip.

The storylines in GW2 are very interesting; however, the way it’s presented to players is horrible and boring. The aim of the cutscenes should not only be to convey the storyline but to try and capture the attention of those who would normally ignore and skip them. There are a few examples of cutscenes that are made well but as you said, the ones involving characters speaking to one another are stale. If it relates directly to the story then players need an incentive to keep watching.

I would like to see better use of music. It can really set the mood/scene for what’s to come or what’s happened. Nothing like some war drums to get you pumped for a huge fight!

It would be great if there was a way to view all the cutscenes from your completed main story segments via the Hero Tab. Sometimes players skip through them, and then when they want to understand something better the only way to go over it is to read a summary of text.


  • An additional idea I’ve had for cutscenes that would certainly solve a lot of issues with parties would be to implement a way for toggling cutscenes on or off for a dungeon. This way groups of people that want to view the cutscenes would be able to without feeling pressured to hurry up and stop wasting others’ time.

I love the idea of a toggle option during dungeons. Having to wait for one player to finish watching theirs can be really frustrating, and I’ve lost count of how many times I’ve died because someone has triggered a cutscene which I’ve seen plenty of times but still need to skip.


  • Implementing an easy/medium/hard mode option for dungeons. Some of the things that could change would be similar to what you’d expect with increasing the scales for Fractals of the Mist; more powerful mobs, more mobs, possibly a unique condition. More obstacles, more objectives, more danger, a differing pool of options for rewards based off of difficulty setting as well.

The implantation of increasing difficulty modes is an awesome idea! Currently dungeons scale based on character level, but they do not take in player experience or skill into consideration. This leads to a very unchallenging and boring experience for those that find it easy (CoF). A way of having unskilled players from joining the higher difficulties would be to have them locked until the predecessors are completed.
I really like this one! Even opens up the possibility for more achievements.

An idea I have of my own relating to dungeons is being able to see how long your party took to complete it. Would be fun for groups that regularly do the same dungeons together to try and beat their record.


Well thought out suggestions! I approve and would love to see them all in the game.