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BWE 3 Dragonhunter Specialization Changes

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Posted by: Timtimtimmaah.4069

Timtimtimmaah.4069

Replace traps with spirits and I think we’re set.

BWE 3 Dragonhunter Specialization Changes

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Posted by: Timtimtimmaah.4069

Timtimtimmaah.4069

I intend to have fun =) That is the point after all.

I have no problem with them getting changes/buffs/whatever, but people that are saying “scrap traps completely”, I disagree with.

As an aside, saying that so many of our utilities are already stupidly strong so traps should be replaced with something equally stupidly strong is… kind of stupid. =P

Dude your main is ranger, go play with your trap ranger then. Leave our constructive feedback.

Dude, no it’s not. Not that that’s entirely relevant.

I’ll repeat, I’m not against constructive feedback for traps or them getting altered/buffed, I’m quite in favour of some suggestions I’ve seen here like more fluid longbow play and being able to have multiple iterations of the same trap out at once, I’m just saying that saying “the majority hates traps” is a statement that’s very susceptible to selection bias, that asking for them to be scrapped completely isn’t constructive feedback and is a fairly unrealistic expectation at this point, and that if you’re not excited for it that doesn’t mean that no one’s excited for it. Maybe the next elite spec released will be more to your personal tastes.

I’ve seen 3, or 4 ppl liking traps, other 99% are suggesting change to something else or they have no desire to play with traps at all. Just read reddit and forums little better. Traps are not needed by guardians as we have already broken spirit weapons and sigils that nobody uses. Meditations, shouts (mostly) and consecrations (rarely) are used while spirit weapons, and sigils are not used at all – or used few times until they realize how they suck (this is from a perspective of 80lv competitive pve,pvp,wvw players).

Consecrations see a lot of use – Wall of Reflection and Purging Flames are skills I see used in PvE and WvW all the time.

Upcoming Revenant changes for BWE3

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Posted by: Timtimtimmaah.4069

Timtimtimmaah.4069

To all the considering the Mallyx changes to be bad, consider the pre change Legendary Demon Stance:

If you play a Mallyx Rev in any group scenario, you’re gonna be next to useless due to the constant condi clears your own allies give you. Your heal skill won’t do as much and your elite would only pulse out torment.

Well, that’s kinda the mindset that keeps dumbing down the game.

It’s a TEAMGAME. If I play a Rev in a teamsetting with mallyx, I talk to my team so they don’t condi-clear right before I pull the condis on me. Also, maybe the team wouldn’t run shoutgards and Shoutwar and other stuff with mass condi-cleanses.

This game shouldn’t be balanced with random solo-Q’ers in mind, because that doesn’t work.

In a full premade, Mallyx required skill, timing, communication and could be very useful, but it also allowed the opposing team to react to it and punish the rev and/or the team if they don’t set it up and execute it properly.

It was a beautiful skill with great synergies through and through and the fact that ANet now plans on removing it, shows me that they have no clue what they are doing in terms of PvP.

In small group WvW and PvP, sure. That level of communication should be possible. In large scale WvW that’s a lot more difficult to communicate since you’re likely to get pugs. It’s not about catering to “solo-Q’ers”, it’s about being realistic about the current metagame and you will have to deal with pugs.

Well, then your argument doesn’t apply at all, cuz in large scale battles you’ll definitely have enough conditions to pull even with mass removals, since removals have a max number of targets applied skill-fact and the pain absorption radius is so huge, that you’ll defnitely get some condis to pull.

And even if we go the other way and say: well, it will be usless in 1v1’s. Yes, in some 1v1’s, it’ll be mostly useless, but not for example against D/D-Ele’s, which is the Nr. 1 build used for 1v1’s atm.

Also, ppl need to stop to think that everything needs to be good against and at everything. I thought of Mallyx as a great 1v1-build against D/D-Ele’s and as astrong addition to teamfghts against certain compositions. That was IMHO enough to make it a viable option in the current meta.

Besides, since everything costs energy, even without pain absorption and the old elite, you could still be useful and take full advantage of your energy, because every energy you spend is a tradeoff with sth. you didn’t spend your energy on: It’s about maximizing efficiency and from my experience, you really don’t have enough energy to just spam stuff, but you actually have to make a more or less concsious decision for every skill you press.

The more I read about the negative feedback on the Mallyx changes, the more I’m starting to swing around to your side. I agree that my WvW argument no longer holds water when considering the abundance of condis constantly being dished out overwhelming cleanse. I read someone saying that the Mallyx stance was too niche but the thing about the Revenant is that it can switch between stances, so it can fill two different roles at once. I can go Glint buff machine or go Mallyx condi glutton anytime I want (maybe not now). Maybe it is too early to say since BW3 isn’t here yet but I think keeping the condi pulsing on the Mallyx Elite along with the current torment buff may be viable and not that OP?

Upcoming Revenant changes for BWE3

in Revenant

Posted by: Timtimtimmaah.4069

Timtimtimmaah.4069

To all the considering the Mallyx changes to be bad, consider the pre change Legendary Demon Stance:

If you play a Mallyx Rev in any group scenario, you’re gonna be next to useless due to the constant condi clears your own allies give you. Your heal skill won’t do as much and your elite would only pulse out torment.

Well, that’s kinda the mindset that keeps dumbing down the game.

It’s a TEAMGAME. If I play a Rev in a teamsetting with mallyx, I talk to my team so they don’t condi-clear right before I pull the condis on me. Also, maybe the team wouldn’t run shoutgards and Shoutwar and other stuff with mass condi-cleanses.

This game shouldn’t be balanced with random solo-Q’ers in mind, because that doesn’t work.

In a full premade, Mallyx required skill, timing, communication and could be very useful, but it also allowed the opposing team to react to it and punish the rev and/or the team if they don’t set it up and execute it properly.

It was a beautiful skill with great synergies through and through and the fact that ANet now plans on removing it, shows me that they have no clue what they are doing in terms of PvP.

In small group WvW and PvP, sure. That level of communication should be possible. In large scale WvW that’s a lot more difficult to communicate since you’re likely to get pugs. It’s not about catering to “solo-Q’ers”, it’s about being realistic about the current metagame and you will have to deal with pugs.

Upcoming Revenant changes for BWE3

in Revenant

Posted by: Timtimtimmaah.4069

Timtimtimmaah.4069

To all the considering the Mallyx changes to be bad, consider the pre change Legendary Demon Stance:

If you play a Mallyx Rev in any group scenario, you’re gonna be next to useless due to the constant condi clears your own allies give you. Your heal skill won’t do as much and your elite would only pulse out torment.

Roy may not have presented the best solution but no pragmatic person would play Mallyx as it was – Shiro or Glint was far more impactful to the team.

Self-applied conditions had to go away.

Condi-transfering elite didn’t need to go away.

I think that’s what the community is generally arguing about in this thread.

Anet can easily add condi-transfering back to the elite while keeping its new function, and call it a day.

Actually yeah, that’s pretty good on it’s own.

Upcoming Revenant changes for BWE3

in Revenant

Posted by: Timtimtimmaah.4069

Timtimtimmaah.4069

To all the considering the Mallyx changes to be bad, consider the pre change Legendary Demon Stance:

If you play a Mallyx Rev in any group scenario, you’re gonna be next to useless due to the constant condi clears your own allies give you. Your heal skill won’t do as much and your elite would only pulse out torment.

Roy may not have presented the best solution but no pragmatic person would play Mallyx as it was – Shiro or Glint was far more impactful to the team.

My solution would have been to make some of Mallyx’ skills heal and cleanse your allies and deal bonus torment to nearby foes when conditions are cleansed, scaling with your condition damage and duration. Mallyx’ elite could be what Roy made it now plus giving you bonuses when conditions are cleansed from you such as buffs or heals. Just throwing ideas out there.