Showing Posts Upvoted By Tiresias.6473:

Raise Your Hand if you Don't Play SR

in Necromancer

Posted by: Zoltreez.6435

Zoltreez.6435

Necros are the whine meta class. Anyone viewing the patch as a whole as anything other than a buff to the class shouldn’t be playing power reaper. This patch makes power reaper dps competitive in raids overnight, opens up new builds with some great synergy for open world and instanced pve,

BAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAAHHA
HAHAAHAHAAHAAHAAHAHAAHAAHAHAAHAHAAHAAHAHAAHAHAAHHAAH
AHAAHAHAAHAHAAHAHAAHAHAAHAHAHAAHAHAAHAHAHAAHAHAHAHAHAAHAAHAHAAHAHAAHAHAAHAHAHAHAAHAHAAHAH-dies from lack of oxygen-

-Stellaris
-Total War: Warhammer
-Guild Wars 2

(edited by Zoltreez.6435)

Raise Your Hand if you Don't Play SR

in Necromancer

Posted by: Vyrulisse.1246

Vyrulisse.1246

“I don’t play thing so I don’t care if it got destroyed” the topic.

I Didn't forget about Jagged Horrors

in Necromancer

Posted by: Lily.1935

Lily.1935

I couldn’t care less about minions.

Of all our problems, this one is the most irrelevant.

This problem Highlights the larger problem. If Arena net can’t even balance the little things on the profession how can players possibly trust that they can on the larger things?

Conditionmancer still sucks

in Necromancer

Posted by: Rym.1469

Rym.1469

I think you might be playing the class wrong! Condi Necro isn’t an attrition build at all! It’s very much a burst build! It’s the condi equivalent of SD Fresh Air Ele! And losing to burn Guardians and condi Mesmers! That’s just crazy! I smell some L2P issues! Also I would never run Master of Corruptions with Consume Conditions! Self blind on a class with long cast times and slow animations? No thanks!

Wahoo! Bye frands!

Attachments:

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Thoughts on recent silent nerf

in Guild Wars 2 Discussion

Posted by: Captain Unusual.9163

Captain Unusual.9163

Widely asked for changes that are clearly mentioned in patch notes are my favorite kind of stealth nerf.

Mission Impossible: Sharkmaw Cavern

in Guild Wars 2 Discussion

Posted by: Randulf.7614

Randulf.7614

Theres rocks on the left too. I usually slide down that way now…altho i have had success with a suicidal jump down the centre and ending up in the water.

This is the reality of sharkmaw sometimes
https://m.youtube.com/watch?v=P7vte1epVpE

No, I am not okay with this.

in Guild Wars 2 Discussion

Posted by: Mysticjedi.6053

Mysticjedi.6053

I wouldn’t have even considered this game if it was a hardcore game. I like being able to take breaks and not feel like I’m missing out. The causalness of the game is what keeps me logging in and is what hooked my wife and many of my friends on the game.

It is fun to go to a world where you can play with friends and do events and not feel like you’re losing out because you like doing world events and not raiding for specific gear.

Lack of communication during holidays

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

Enjoying their time off, it’s Christmas vacation.

I'm seeing a lot of sadness about Scepters. Here's a 101 on them if it's a weapon you've never really used.

in Mesmer

Posted by: djones.4751

djones.4751

It’s sad that the only good parts on your guide about the scepter are sugar coated.

Here are the damage numbers with 0 power and 0 condition damage for Attack 1 for each of our weapons. I did not take in other attacks like scepters death beam or swords flurry because those are different skills and different effects.

GS at 900 range (because scepters range is 900): 100 for the first hit, 200 for the second and 300 for the third totaling 600 damage for one auto attack (GS hits 3 times as fast as scepter hits one time).

Staff: 111 for the initial hit. 298 damage over 7 seconds for the bleed and 328 for 1 second for the burning. Making it total 439 if you get burning and 409 over 7 seconds if you get the bleed (stacks in intensity). This attacks faster then the scepter though and bounces.

Sword: 202 for the first 2 hits, 336 for the last hit and removes a boon. Attacks considerably fast requires melee though.

Scepter: 168 for the first 2 hits, 252 for the last hit summons a clone in melee that does 0 damage. Does the clone make up the damage? No not really, it might buy you an extra hit in PvE but that’s not the point, were talking about its damage. You can shatter it but it has no other clone generation, tbh its one of our slowest clone generating skills and if the clone dies (since its being spawned in melee) yea it took a hit for you but we lost the damage, it doesn’t make up the damage.

Yea sorry scepter is bad. The clone doesn’t make up for its damage and if you do something else in the middle of the chain you lost the clone. There really is no reason to use scepter as anything other then a support weapon.

That awkward moment when you somehow think that other weapons generate a clone faster than once every 4 seconds.

Also, you don’t AUTOMATICALLY lose the clone. You have a 2 second window to start casting the third hit, which is actually a prettykittenlong time.

Also, that is not how you do math. As it is pointed out the greatsword hits linearly, not compoundedly. It doesn’t suddenly do 100, then 200 and then 300. It does 100, then 100, oh and then 100.

Also that awkward moment when you don’t bother calculating Shatter damage into the equation since as I clearly state, that is part of the design process of the weapon.

That other awkward moment when you don’t consider the fact that weapon scaling is different for the stats and in actuality Scepter scales slightly stronger than any other weapon off power, for instance.

That further other awkward moment when you ignore the point I make about how it needs appropriate trait support.

I really don’t mind people disliking things. I really don’t. However please, if you’re going to argue use ACTUAL theory, ACTUAL math, ACTUAL data. Do that, come back to us, present your case and I’ll listen.

(Also note your damage calculations about the staff are laughable since there is absolutely no indicator of frequency of conditions, nor percentages of application and as such are no measure of damage in any relative way other than its potential.)

By your numbers, corrected for well…math. The GS would land 900 damage in the same time that the Scepter would land 588 damage + 1/3rd 3 clone shatter value which is approximately 300 damage in the circumstances you laid out, although very dependant on timings, although all of this is completely spurious and unscientific adhoc anecdotl testing and somewhat meaningless.

Dren Therasi, Fissure of Woe EU, author and theorycrafter of www.mesmermesmerised.com

(edited by djones.4751)