Showing Posts For Tiros.6821:

Engineer patch notes:

in Engineer

Posted by: Tiros.6821

Tiros.6821

How long did you play with it? I’ve actually found it drastically better – yes, you can’t stand at the back of a keep wall and lob across, but you can definitely creep much further back than previously required. It’s also amazing for hiding behind low walls/terrain lobbing away while somewhat safe from charging melee.

I tried it again at EB. While on a keep/tower wall , throwing the grenades further out from mid to full range isn’t the problem ,my issue is at short range while trying to hit areas like the gate when under siege. The grenades don’t lob at that range..only travel at a straight line hitting the wall’s ledge …you need to stand on the ledge to get to that area…so no change there. Anything outside the base of the wall to max range should not only be targetable with grenades but also possibly damaged. I mean its a lob.. how about a little arc at close range. That’s what I was expecting when I read the patch note anyways. If you can target it, you can hit it…I was wrong

Engineer patch notes:

in Engineer

Posted by: Tiros.6821

Tiros.6821

Grenade Kit skill: Grenades no longer require the player to have line of sight of the target area to throw them.

Yes they do. I logged in and tried it…throwing grenades up seems to work but throwing down hits the ground…theres no lob…its a straight point to point…thought this was going to be great in WvW…not so much…same as ever.