They should definitely make a monk character. I didn’t play guild wars 1 so no comment as to how it should be compared to that one. I’m thinking more shaolin monk with fist and kick attacks or like two hand staff or sword (no shields though). For rang you could equip like a medallion or something and have it be like qi attacks in the case it was shaolin style and if not then just some sort of spiritual attack. They could do bare hand knock backs or stuns with a staff via a whirling strike or something. For sword they could have things like flurry where they would do a ton of weaker cuts in a short amount of time( that way it only matters if the cuts hit so that others can dodge it so it requires skill to use). In that same sense it should be that just a fist could be an off hand weapon so you could do like a “paralyzing palm” attack then use the swords flurry thing. Then for a healing aspect they could have like an aoe with the medallion so they hold it up and light comes out of it and makes a circle on the ground for like a holy heal. For weapons equipped they could like put away weapons and put their hands in the stereotypical praying position then light emits like normal and they get their heal and weapons re equip. That same thing could do an AoE heal around them too. I think handling the melee and healing would be simple. For range have like a medallion with like a yin yang or an eightfold path symbol and it could shoot a beam of damaging light or a ball of it, it could maybe raise the users damage threshold or like go invincible for three seconds. It could maybe do buffs for allies so they can have a more supportive role. I don’t have all the answers but maybe this is viable?
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