(edited by TogaParty.1768)
Showing Posts For TogaParty.1768:
#2, the current scheme with RNG element with two tweaks:
1) Tighten up the variance of the RNG element so it’ll be more of a 1-tier shift and only rarely a 2-tier shift but no more than that.
2) Add another variable that makes it so servers that have played each other the past week(s) already will be less likely matched up against each other the following week.
I’m Commander Guildchat from Sea of Sorrows server.
due to the tier 2 servers we’re facing, any effort put out by us will raise our rating and give us more of a chance to potentially fight in tier 1 where we’d get our spit stuffed in even more? A constant losing cycle doesn’t seem like what we should be striving for.
It is true that gaining rating that is added to your True Rating will potentially make it more probable you’ll be matched with higher tier servers next week. However the actual probability of that happening is low due to the nature of RNG randomization variance used for the weekly Matchup Rating. Most likely you’ll be matched up against similar True Rating opponents next week regardless as the True Rating gain/loss is not substantial enough to move rating that dramatically but again that depends on the RNG randomization roll. You just got a tough RNG outcome this week.