Showing Posts For Tolvashoc.4920:
Honestly you’re not going to land all of those listed abilities because of things other then range haha, blinds, blocks, dodge, all seem to be a bigger issue with actually landing such abilities.
Whatever, live your dream boss.
You would waste a GM trait on a 130 range increase? Sorry if I worded it poorly, but making the range skills on melee weapons not have a cooldown, I.E. axe 3 – axe toss. That would something I’d be interested in.
Problem is 130 range is really nothing, even 900 range in pvp can be akwardly short at times. If you’re being kited then this doesn’t help, if you’re not then its useless.
For a GM trait not sure anyone would take something like this unless it was substantial or made something like axe toss have zero cooldown so you could use it to build adrenaline while at range.
Because if the axe auto attack became ranged, like 900+ range, that’d be a GM trait worth taking.
(edited by Tolvashoc.4920)