Showing Highly Rated Posts By Tom Gore.4035:
For the last three updates, I’m absolutely thrilled that ANet has taken the time to make tons and tons of lore-related dialogue into the game. Best of all, a lot of it is with voiceovers and NONE of it is with marionette shows.
This is exactly the way I want to consume my lore. In game, with voice and within the game engine. Not in a cutscene, not in a marionette show and certainly not outside the game in a short story.
Others might disagree, but I for one am very happy about the recent direction of how the lore is distributed. I might add that I’d be ready to read longer in-game lore in in-game books. Preferably ones that I can carry with me to read whenever I’m bored or have some downtime.
So again, thanks ANet!
(You’ve also managed to get me again interested in the living story, which is something I was pretty sure you would not be able to do.)
Or that ANet is desperately trying to wrap completely random ideas together with a poorly written supervillain.
The fact is, if they just read what they’ve done themselves carefully, they can do the “this was our plan all along” thing as long as they want to, without us ever knowing about it.
But rest assured, if they slip, someone will see it and they will be caught red-handed.