Showing Posts For Tomasz Bierca.6295:

Thief game ideas

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Posted by: Tomasz Bierca.6295

Tomasz Bierca.6295

Hi, could anyone tell me what is the damage received when you are in stealth and when you are not? Is it the same because logically thinking it shouldn’t be. Can you hit opponent in real the same precisely with closed eyes as with opened. That’s why my idea is to change damage calculation based on that and when you are in stealth precision should be excluded.

Another illogical situation is when your opponent is down and almost death and you have only a little life left. Lets say you have two options: hide and kill him or let him knock you down and kill him from there. The unfair is that when you kill him from being down you will stand up with around 3k of life. But when you kill him from up you will get nothing. Its unfair because im only “rewarded” when i let him knock me down what is for me completly illogical and sometimes its better to go down and stand up with more life when you see somone comming and knowing you can kill him that way. It should be changed for me some way. Don’t you think?

Pathetic teleportation

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Posted by: Tomasz Bierca.6295

Tomasz Bierca.6295

But from player perspective im not interested how its made at all. They can use NASA algorithms or the one from primary school. Im just the player and i what it to work like its supposed to work. If it says i can Shadow Return for example distance X and i dont mean hills but flat area it should work. But it doesnt because its broken. By the way there is tone of places where thief still can go up on hills – it means its broken algorithm. No matter where i want to Shadow Return it shouldnt leave me the same place. Algorithm they use just SUCKS.

Pathetic teleportation

in Thief

Posted by: Tomasz Bierca.6295

Tomasz Bierca.6295

ArenaNet, why every time you try to fix teleportation you break something else. If you dont know how to write good teleportation alghoritm why dont you allow every class using that and remove all conditions? I understand you dont want thief to teleport up but why you forbid down teleportation. Sometimes camera is in such position thats the only place where i could run but of course it doesnt work. Currently so often Shadow Return doesnt work at all and every use is waste of skill because i still stay in the same point not moving even a centimeter. I dont mean even distance limitation but it just DOESNT WORK and annoys me every time more. Even if ground has one stairs step it doesnt work. Simple – admit you CANT write it properly. Good luck breaking it more evey update.