Agens Leti – Cmdr
Wolves Vs Worlds [WolF]
I really hope this was a mistake, please bring back our Wolf tonics.
Some very good points in regards to how this idea could be exploited. A few points I want to make though in regards to the proposed upgraded buff.
The buff can be used tactically, yes to a point. This is where the balancing and adding stages to the outnumbered buff would need to come into effect. If for example there’s 3 people on the map and a map queuing blob shows up and it’s during, say that servers Oceanic timezone, where’s the incentive to defend? But I agree, if the enemy doesn’t significantly outnumber you then the benefits shouldn’t be as high.
So this is a topic I’ve discussed before, but I’ve decided to update my thoughts and ideas on it. Due to the forums rules about necroing old posts, I’ll just repost part of the old one here with some updated thoughts. I wrote this is relation to a lot of posts being made by players complaining about off hours capping in WvW, as a method of trying to even up the odds for the defenders who really don’t have the hopes of reinforcements.
Updating the Out Numbered Buff
This idea is aimed at helping servers with lower populations during certain times defending their home BL by expanding on the benefit’s of the Out Numbered buff (I’m not sure about whether this could be implemented in EB due to lack of information on the criteria of getting the Out Numbered buff)
We all know that if you end up with the Out Numbered buff in your home BL you’re going to lose most of it without back up and if there is no back up coming most players won’t bother to defend. We also know that the Out Numbered Buff is near useless in this situation as well, so I’m suggesting Anet expands on what it offers to players and their server in their home BL.
Player benefits
1. Retain the current Out Numbered buffs
2. Permanent 33% speed increase whilst Out Numbered
Server Benefits
1. Contested WP(way point) cool down reduction – Keep’s with WPs have the contested timer reduced from 3 minutes to 90 sec.
2. Seasoned Guards – All NPC guards scale up in level and difficulty ie, Keep Lords go from Champion to Legendary.
3. Commanders Presence on Keep Lords – Whilst in the presence of a Keep Lord players gain the Commander’s Presence buff (the one that the breakout commanders have)
4. Armored Caravans – Yaks and Yak guards gain extra Toughness and Vitality whilst in transit.
5. Call for aid – If the enemy get to the inner walls/gates of a Keep, a message is sent out to all players in WvW that " ‘X’ keep is under attack in the BL ". (Similar to the Scarlet Minions message)
6. Increased siege decay time – Any siege that has been placed by players has its decay timer increased by another 60 minutes, totaling 120 minutes.
7. Lord’s Room Medic – The addition of healing NPC’s in the keeps lord room.
8. Siege maintenance – Any destroyed defensive siege natural to towers and keeps will automatically repair themselves over time using the tower/keeps supply 10 minutes after an assault has been successfully repelled. This ends if the structure is attacked again.
9. Structural Maintenance – Any structural components of towers and keeps that have been destroyed or are in need of repair will begin to be repaired by the towers/keeps workers 10 minutes after an assault has been successfully repelled. This ends if the structure is attacked again.
10. The Last Stand – If the Keep Lord is killed the WP is immediately uncontested and has a small shield bubble over the area where the player would WP in. Enemy players who enter this bubble are immediately killed.
The Out Numbered Buff for the ‘Server Benefits’ would need to be on a cool down that is influenced by the amount of friendly players from that server show up, whilst that server has the Out Numbered Buff on their BL. You don’t want it to disappear as soon as a friendly zerg shows up in Citadel, with the enemy zerg inside a Keep that still has it’s WP contested, whilst at the same time you don’t want it to still be there long after the enemy has been repelled from a tower or keep and the friendly zerg is still on the map hunting the enemy zerg down.
The biggest issue would be trying to balance all this to work fairly. But this is a solution that could be implemented in the short term to fix the issues for servers who have large differences in world wide population without punishing players too much. Another method to actually make this outnumbered buff fairer is to break it up into stages, based on a ratio of how much the enemy outnumbers you. That way if the enemy doesn’t show up with a map blob, but still outnumbers you, it’s still a challenge to take your stuff, but not impossible.
I don’t think it’s had oil or canons at all. It’s such a small space on the outside of the gate with enough room on the defending side to set up AC’s and blanket the gate and anyone near it with arrows.
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There’s been a lot of posts lately from people offering suggestions for how to deal with ‘night capping’ in WvWvW. Unless Anet drastically overhauls WvW, you will never stop ‘night capping’ from happening. WvW is a global 24/7 battlefield. The majority of suggestions also seem to aim more at funneling players into certain time zones where they can either get the points that they’re supposed to get or have the points they can get reduced during ‘off times’. Or reducing those players rewards. That won’t work and it’s unfair to players who play in those ‘off times’. Losing stuff in WvW is a part of the game, deal with it. If you happen to be getting steamrolled during your servers ‘off times’ then that’s a problem for that server to work out. I can tell you it comes down to the dedication and teamwork of the majority of the guilds on your server to work together to combat that issue.
But, I understand that on some servers it doesn’t matter how dedicated and coordinated the server is, they just don’t have the numbers to be competitive in some match up’s in WvW.
So for the solution I’m putting forward. (Forgive me if anyone else has offered something similar, I couldn’t find threads like this idea I’m putting forward)
Updating the Out Numbered Buff
This idea is aimed at helping servers with lower populations during certain times defending their home BL by expanding on the benefit’s of the Out Numbered buff (I’m not sure about whether this could be implemented in EB due to lack of information on the criteria of getting the Out Numbered buff)
We all know that if you end up with the Out Numbered buff in your home BL you’re going to lose most of it without back up and if there is no back up coming most players won’t bother to defend. We also know that the Out Numbered Buff is near useless in this situation as well, so I’m suggesting Anet expands on what it offers to players and their server in their home BL.
Player benefits
1. Retain the current Out Numbered buffs
2. Permanent 33% speed increase whilst Out Numbered
Server Benefits
1. Contested WP(way point) cool down reduction - Keep’s with WPs have the contested timer reduced from 3 minutes to 90 sec.
2. Seasoned Guards - All NPC guards scale up in level and difficulty ie, Keep Lords go from Champion to Legendary.
3. Commanders Presence on Keep Lords - Whilst in the presence of a Keep Lord players gain the Commander’s Presence buff (the one that the breakout commanders have)
4. Armored Caravans - Yaks and Yak guards gain extra Toughness and Vitality whilst in transit.
5. Call for aid - If the enemy get to the inner walls/gates of a Keep, a message is sent out to all players in WvW that " ‘X’ keep is under attack in the BL ". (Similar to the Scarlet Minions message)
6. Increased siege decay time - Any siege that has been placed by players has its decay timer increased by another 60 minutes, totaling 120 minutes.
7. Lord’s Room Medic - The addition of healing NPC’s in the keeps lord room.
8. Siege maintenance - Any destroyed defensive siege natural to towers and keeps will automatically repair themselves over time using the tower/keeps supply 10 minutes after an assault has been successfully repelled. This ends if the structure is attacked again.
9. Structural Maintenance - Any structural components of towers and keeps that have been destroyed or are in need of repair will begin to be repaired by the towers/keeps workers 10 minutes after an assault has been successfully repelled. This ends if the structure is attacked again.
10. The Last Stand - If the Keep Lord is killed the WP is immediately uncontested and has a small shield bubble over the area where the player would WP in. Enemy players who enter this bubble are immediately killed.
The Out Numbered Buff for the ‘Server Benefits’ would need to be on a cool down that is influenced by the amount of friendly players from that server show up, whilst that server has the Out Numbered Buff on their BL. You don’t want it to disappear as soon as a friendly zerg shows up in Citadel, with the enemy zerg inside a Keep that still has it’s WP contested, whilst at the same time you don’t want it to still be there long after the enemy has been repelled from a tower or keep and the friendly zerg is still on the map hunting the enemy zerg down.
Anyway, that’s my solution to the whole ‘night capping’ issue. Peak time WvW is hard and stressful for all sides, off peak time should be as well and this is the best solution I could come up with. I don’t believe punishing players in WvW for playing in a different timezone by taking stuff away from them is right when they’re matched up against servers with lower WvW populations, but making it harder for them to get that stuff, in my mind, is perfectly fine.
You know what, IoJ may be in 3rd place. But I’m still enjoying this match up.
Also I think it’s unfair that this match up happened, not because we’re losing, but because it’s so hard to say the right acronym with the right server. Too many times I’ve gotten tongue tied calling out the DB and BP zerg’s we’re fighting at the same time. It’s BS :p
Run at me BP and DB.
This match up is like a breath of fresh air. Was getting bored of stomping/being stomped that we had for the last 5 weeks. Had some exciting battles so far and IoJ has pulled itself together quite well. I look forward to the rest of the week and the battles that will be had.
12 pages in less than 12 hours, maybe Anet could listen to the player community and try to implement this GvG structure within sPvP or create it as it’s own arena. Regardless of how this has come up it is clear that the player community is passionate about this topic and to dismiss the possibility of adding GvG in a future update (whether near or distant) is not wise in retaining players.
You could even turn it into an eSport :P
Just wanted to commend HoD on their defense at Hills in their BL about an hour ago. That was an epic battle. You guys made us work for that keep and you guys should all be proud of the effort you guys made. I was leading the push on Hills and when we started out I thought we would be able to just roll in but you guys certainly proved me wrong. I was fortunate enough that a few of our oceanic guilds rocked up when they did, with supply that I needed. Needless to say, that block you guys did on the bridge was impressive and made us think twice of how we were going to tackle it. Yes, in the end we did take your keep, but you guys should hold your heads up high with pride. That battle for Hills was awesome and I can’t get the smile off my face, I hope you guys enjoyed it as much as I did(minus the losing of Hills, though it wouldn’t have bothered me if we didn’t get it after that epic battle)
Keep at it HoD and ET, lets enjoy this match up where we can!
Possible Pack Yak, supply solution
These are the 2 possible solutions I have to suggest in regards to rewarding players for escorting supply to a tower/keep.
1. Scrap the yaks, it doesn’t make sense to send a lone animal out from a supply camp to a tower/keep with essential supply. Sure it’s the whole dynamic of having a crucial commodity that needs to be defended to it, but the system isn’t rewarding players and because of that, players don’t like doing it. No one likes to spend any time in a game not getting something out of it. There’s massive risk with escorting a yak and no reward, it’s absurd to keep that sort of system in place.
If we aligned the lore of the game with WvW then wouldn’t it be golems conducting the supply delivery, or wouldn’t the Asurans have devised a method of transporting the supply instantaneously?
Why not change supply camps so that supply is delivered instantaneously to the tower and keeps via a series of ‘relay nodes’. If a ‘relay node’ is interrupted(by being destroyed) then a player has to go out and fix it before they can use it again. The ‘relay node’ network could be upgraded via the supply camps, but you could also upgrade it further from the servers ‘main’ keep. To help players determine if the ‘relay node’ network is still up, a console in the towers and keeps would be near the entrances indicating if the ‘relay nodes’ are green(working) or red(requiring maintenance). This method enables players the ability to be able to be rewarded for either repairing the ‘relay node’ or for defending it, if it’s attacked. The risk is that they could be going out to check the ‘relay node’ by themself and get rolled by superior numbers.
2. The creation of Specialised yak deliveries, that players have to activate, which require them to escort the yak through checkpoints to get to their delivery location, if they succeed they get a reward, the keep/tower gets a boost in supply and the mission is on a short cool down before it can be done again. If it’s failed, they get no reward and the mission is put on a longer cool down. The risk is having enough people to complete the mission, the reward is more supply for the tower/keep and the individual reward. There would still be the normal yak deliveries that a player could speed run if they chose to, but the availability of an alternative could help encourage players to do the escort mission and deliver crucial supply when it may be needed the most.
Just some ideas I thought I’d throw out there
Here’s a video my pal yam made. Its pretty kittenin funny. Bunch of nerds vs WOLF
Yay, I finally make an appearance on someone else’s youtube video! I’ve been looking for my character in the other servers pics and videos and this is the first time this year I’ve found my character (and I play WvW everyday).
I gotta commend you guys on your small group skills, whilst is disheartening to get wiped that quickly, it gives us a bench mark to aim for. Hopefully the next time we face you guys, the fight will last a little longer
Also shout out to XOXO and tM (also SPCA I think one of you were there) for the 5 v 5, 3 v 3 and the duels a couple of days ago. That was the first time WolF as a guild had done anything like that and we appreciate the opportunity to have a crack and learn a thing or 2.
This is the first time this year IoJ has come first twice in a row, a lot of us are excited, especially the ones who have stuck it out during all the hard times. Thank you to SF and NSP for the great fights. Good luck to both servers in your next match up (unless you’re against us again :p )
I’m awake
Score is actually even atm and it looks like HoD has pushed IoJ well into last.Maybe you guys wanna like,
Try and stop them lol
HoD didn’t push IoJ into last, NSP did, with holding our BL for as long as you did. Yes we did see you guys hit HoD BL, but with what happened to our BL and within our server, it kind of sealed our placing in this match up. This late in the match up we will probably come last regardless if we attack HoD only. We’re not giving up, just that you’ll probably see less resistance from us due to the majority of our fair weathers going back to pve till the next match up. (even some of our WvW guilds are burning out, and we don’t have many of those)
It’s becoming clearer to me and a lot of our other commanders, that IoJ as a server , is not well liked due to some of the attitudes that some of our player’s have/are displaying. We do try our best to restrain ourselves but it can be more difficult for others and we can’t control everyone. The member from IoJ who was whispering Spet’s (sorry if I got your name wrong) is a bit of a loose canon and even gives our commander’s flak. I’m not making excuses for his actions/words but there’s not much we can do. If it’s that much of an issue, please use the reporting tool to get a more satisfactory result, it’s probably the best anyone can do about it.
Overall, as much as this match up has been frustrating for us, it is still a good learning experience. The majority of the roaming groups we get from the other servers in IoJ BL every night (oceanic tz) are very talented. If I was good enough I may have been able to pick up on some of your tricks, but alas, you’ve just proven to me that I need to go pvp more and do it with player’s that I can learn from that are equal to that calibre shown by our enemies roaming groups. The value of scouts can not be emphasised enough, but sometimes even early warning can not prepare us for a blitzkrieg style attack that NSP is perfecting, yet . In the end all we can do is take away what we learn from this match up and try to improve ourselves as best as we can. I’m hoping for some epic battles to finish this match off with regardless of where we come in at. (2nd would be preferable, but I’m a realist)
Gratz to DR for being able to hold our Hill’s for as long as you did. I thought our server had learnt it’s lesson from last time, clearly not, but at this stage of the match up with us still being so far in front a lot of people from IoJ are now just running amok in EB for the fun of it. I learnt a lot from observing how you guys got yourselves set up there compared to last time. Unfortunately the level of organisation within IoJ still requires a lot of improvement, lots of training and gripping up of the random ppl we’re starting to see come into WvW.
I also got a lot of badges today as well, especially when we wiped your zerg at the breach of our garrison that was facing Sunny (I think that was the 3rd attempt that I was commanding for when we stopped your zerg from taking our garrison). The rest of our BL may have been red at that time, but I was not going to give up garrison without an epic fight
I can only imagine the stress over the next 24 hours is going to bring.
lol, this SS was taken at 14:44 GMT + 10. DH fighting in EB, IoJ BL and NSP BL. Who wants to start placing bets on how much DH is going to win by? Btw NSP thank you for capping SM earlier today. Gave us a bit of breathing room on our towers in EB from DH’s constant trebbing from SM. Kinda sucks how QL and Durios aren’t getting supply from our camps. Oh well. At one stage both towers had broken walls and doors, I just left them as is and just zerg patrolled our corner. Got bored a couple of times and had a crack at the other servers tower’s. Wiped DH’s zerg numerous times in our corner (sometimes a little too late for my liking) I don’t think DH realised NSP had pushed hard into SM as they were dealing with us down at Klovan when NSP flipped SM, we didn’t even get the tower we were attacking lol. The battles are getting more fun. But I think the scales are starting to tip immensely in DH’s favour. I personally want to keep this match up as close as possible till the end, but it looks like it isn’t going to happen. Still, some epic battles await!
I have to weigh in on this, NSP BL is being attacked by IoJ because you guys made a genuine push into our BL to take it earlier. I was there in IoJ BL when your massive zerg stormed Bay relatively unopposed. We pulled all our forces back into our BL to fight you guys off at our garrison. With the amount of NSP that were in our BL at that time it was quite clear what your intent was. NSP threw the first punch, plain and simple. You shouldn’t have done it before IoJ’s large oceanic presence came on, what you see now is the result of your servers previous actions. But in the end, this was bound to happen(a break down to the agreement). The agreement to my understanding was to focus more on DH and less on NSP. NSP sucker punches us at Bay and makes a push for our Garrison, how would you guys react? Still, had some epic battles so far and I still believe this could be anyone’s match.
Let’s keep the good times rolling.The agreement was to Focus MOSTLY on not Only on dh so we didn’t do anything against our agreement by attacking your bl once during a time when you had coverage apparently you didn’t understand your own agreement but hey whatever makes you sleep better have fun pvdooring ain’t gonna prove anything but you’re scared of us
If that’s the case then, neither have we (also you’ve just reworded what I had said, proving that you also have no understanding of the agreement was by what you’ve said about me, either that or you’re just having a whinge ). This was our first genuine push into your BL as well this week. If you guys want to defend against PvDooring then pre position siege everywhere and keep it there. We did that at SM for 3 days, it was the only reason why we were holding DH and NSP off when you both got to the inner gates of SM (we had no supply in SM at that stage to build more, only what ppl had on them). IoJ has fought DH enough times to know what DH is capable of. They mainly focus their forces in EB. It’s rare to see them pop out to the other BL’s in force large enough to take it. But it does happen. You guys may not have noticed, whilst NSP has been hitting DH BL, we’ve been pushing DH back in their corner of EB. Some of our Oceanic forces were able to cap most of DH BL a couple of days ago, but it didn’t last for long.
So many times I watched DH battle fiercely with us in EB to hold their corner, then I would check DH BL map and see most of it flying NSP colours. And I would wonder “why the hell they would fight to save their corner in EB when most of their BL is gone?”
I personally believe IoJ has been costing itself points with tying ourselves down to SM. It takes too much of us to defend it, all the while NSP only has to maintain their corner in EB, their BL, pressure SM when they want and push DH BL at their leisure. I’ve tried on numerous occasions so far to get people to head to DH BL to flip their keeps there. But we’re all too busy defending SM or pushing DH’s corner to mount a decent attack on DH BL. And seeing as though most of DH only roll in EB (their farming zerg as I like to call it) it makes it even harder to draw our forces away from EB for any length of time.
I already knew NSP was going to make a push on us first in our BL (in regards to our ‘agreement’ ), you have previous experience in zerging our BL and have a fair idea of our reaction time and our defensive strategy, you also know when you can mount a strong enough offensive to take advantage of our quiet time(just like we know yours ) I was expecting it to be closer to reset though. I think NSP has shown their hand too early now, and it’s going to cost them. I’m still waiting for DH to go all out and wipe EB and a BL (most likely going to be NSP, since we’ve left most of it paper now) and then suppress it.
I personally would like to remain focused on DH for the rest of the week though as it has been fun watching them scramble around to defend for once, but as I said before I think this week anyone could wind up in first place. I’m just looking forward to the battles just before reset.
I have to weigh in on this, NSP BL is being attacked by IoJ because you guys made a genuine push into our BL to take it earlier. I was there in IoJ BL when your massive zerg stormed Bay relatively unopposed. We pulled all our forces back into our BL to fight you guys off at our garrison. With the amount of NSP that were in our BL at that time it was quite clear what your intent was. NSP threw the first punch, plain and simple. You shouldn’t have done it before IoJ’s large oceanic presence came on, what you see now is the result of your servers previous actions. But in the end, this was bound to happen(a break down to the agreement). The agreement to my understanding was to focus more on DH and less on NSP. NSP sucker punches us at Bay and makes a push for our Garrison, how would you guys react? Still, had some epic battles so far and I still believe this could be anyone’s match.
Let’s keep the good times rolling.
The last 12 hours in WvW for me have been intense. Great battles all around. That yak bug really cost us at SM, we didn’t even notice it till we were down to 500 supply. Then the obvious yelling to everyone “DON’T ******* TOUCH SM’S SUPPLY, WE NEED IT FOR DEFENDING!” Of course not everyone listened, lol and it was at 0 pretty quick. Defending SM against both DH and NSP attacking either end, both breaking down walls and getting in was a highlight for me. You were both in at the same time at one stage! I was so hoping you guys would go for each other when your zergs charged in, but alas, you guys maintained your distance from each other. (smart move by the way from both servers) What saved us at SM was all the pre positioned siege we’d been maintaining there for the past couple of days. (That and the patch update :P )
But NSP pulled out the big guns and hit SM and our BL at the same time. Our forces couldn’t match 2 servers hitting SM and a massive zerg smashing one of our keeps in our BL (You got it with most of the supply still intact).
I was surprised we were able to stop you guys at our garrisons inner gate(that you guys got down) we had so much siege ready at Hills for you guys (It takes a good 15 minutes to reset all of it now lol) because we thought that you were going to take garrison with your numbers.
All in all, so far I’ve enjoyed this week more, compared to last week. The battles have been pretty good and it looks like this weeks winner may be a close call. (Though I think NSP may have shown their hand too early )
Good Times.
I have 2 highlights from the week:
1. Wiping a NSP zerg that was larger than my zerg at Sunny. You guys managed to get our wall down, but we managed to wipe you at the breach. Don’t worry, I was stressing the whole time trying to work out a way to kill your trebs that you used. We couldn’t get organised quickly enough when I tried to flank your trebs, so I resolved to trying to hold you guys for as long as possible at the breach. I honestly didn’t think we would be able to hold the tower. I wish I had recorded it.If that was earlier today/maybe late last night for you with 3 trebs, that was me
Sadly i did have waggro on the phone for the second half and charged in while on the phone :/ Maybe if i actually took the time to scout it it would be different but very good defence, didnt think you could squeeze anymore ac’s in there.
Hope you liked my treb v treb sniping on your dome
When we got the treb up on top of the lords room I thought “Yeah we got this!” Then I saw you third treb hit our counter treb, and I was like “wtf did that come from, it wasn’t there a second ago” lol. After our failed attempts at trying to “flank” ( I use the term loosely here since we didn’t have the numbers) I thought “if we’re going to lose the tower(which I genuinely thought we were) I was going to drain it of supply with as much siege as possible and make a last stand”. Was almost going to throw a ram down, as I was out of AC’s, lol.
Was so surprised we managed to wipe you guys, honestly did not expect that.
Good Times.
A lot of our players from IoJ are very passionate when it comes to WvW. With how long we’ve fought DH previous to this match up and I think it is every Janthian’s dream to at least have a shot at beating DH. (Or it’s just mine, can’t really speak for everyone) So when our chances of doing this, is being taken away from us, we get a little emotional about it. I wouldn’t say though it was the actions in WvW that caused IoJ to switch their focus onto NSP. But what was posted in this thread by members of NSP. We’re tight in IoJ, I think all servers understand what this means. Now whilst not every commander see’s eye to eye, or agrees to the same strategies, we will back him/her. I personally didn’t care if NSP hit us, DH hit us or if we got doubled teamed by both of you. When I saw Nom’s post, I thought it was a bit over the top, so what if NSP did what they did, this is WvW. When I saw the responses though and the threats (one of your guys was “going to get his DH buddies to hit IoJ” or words to that effect) I thought to myself “Even though Nom’s responses were over the top (in my opinion), I think the responses he got is going to justify the whooping NSP is going to get”.
Some of you have said that you don’t care about winning, I do. If I can’t beat first place, then I’m going to make sure I come second (I apply this philosophy when I lead in WvW as well) Now, NSP’s actions jeopardised IoJ’s ability to come first (sure DH has a hand in it too, but they’re the ones we want to beat) through hitting us hard enough to make it easier for DH to suppress our points. The points gap between NSP and IoJ was down to <500 points, before we wiped your corner in EB and your BL.
Why did we do this? We don’t want to come 3rd and NSP’s actions after the forum flame session got in full swing, forced us to do what I thought was necessary and put DH so much further in front of us we weren’t going to catch them. So we ended up fighting for second, something I don’t like doing. I remember the few times I saw NSP hitting DH BL and I thought to myself “We need to get to DH BL asap so we can suppress them further as well, try and catch them. Take a shot at first” Then all this BS happens here and WvW, and I think to myself “We’re not catching DH, again, if we don’t do something quick we’re going to come 3rd and after seeing the stuff in the forums, NSP deserves this”.
Overall though, I enjoyed this week. It was challenging and interesting to fight a different server (NSP) and to see how DH was going (DH you haven’t really changed much imo)
I have 2 highlights from the week:
1. Wiping a NSP zerg that was larger than my zerg at Sunny. You guys managed to get our wall down, but we managed to wipe you at the breach. Don’t worry, I was stressing the whole time trying to work out a way to kill your trebs that you used. We couldn’t get organised quickly enough when I tried to flank your trebs, so I resolved to trying to hold you guys for as long as possible at the breach. I honestly didn’t think we would be able to hold the tower. I wish I had recorded it.
2. An NSP thief, quickly joining my party after a few IoJ had finally killed him (perma stealth, who had a buddy with him, that ran away after we killed his friend) Gloating how “While we’re camping his body, his buddy killed our ranger friend” then quickly left before we could respond. I thought that was funny as, what made it even funnier was his response after I whispered “lol” to him. “Don’t whisp me again or I’ll report you for harassment” Cracked me up even more. I mean, really? When you request to join our party, then say something like that and don’t give us a chance to appreciate what you say appropriately. Kinda says a lot about you and your guild. Still laughing about it now.
Good Times.
Is it still N/A Primetime?
If you can’t deduce that on your own just by looking at what you have in that attachment, I think you have bigger problems to worry about.
Someone just told me a great way to know if it’s NA or Oceanic Prime Times.
“If DR is losing it’s oceanic time even if our oceanic crew is at work or sleeping. That’s how they view it. So it’s 18 hours oceanic prime time against 6 hours N/A prime time where they seem to dominate.”
Nice one mate.
You may want to clarify whether we’re talking potential or overall points here Tuk. Because if it’s overall points, then it’s been Oceanic primetime since reset :p
Gotta say though, DR player individual skills have gone up a lot since our last match up. Made me rethink my builds and fighting tactics a lot lately.
Haven’t seen too many DR zerg’s besieging keeps when I’ve been on (I try and get on during NA primetime to see this) A little disappointing but hey, can’t expect you guys to fight the way I want right Always being sneaky with your keep flips (which is a valid tactic and I applaud your zerg’s discipline when you guys do this)
Really hope to see an all out attack on reset night from both FC and DR.
Keep the good times rolling fellas.
I would like to congratulate FC with their holding of IoJ Bay, was a good battle, a little concerning though you guys would let your entire BL fall for it, but it makes it easier for us to flip it all later I guess ;p
I’ve seen a lot of good fights during this match up so far, quite enjoying it, and its great to be in first place in overall points for a change (nearly 6 months of getting stomped is frustrating, politely put)
And it’s good to see DR fighting for first for a change ;p
Good times for all.
Gotta commend DR on their response times when we’ve tried hitting Hills and their Garrison during the last 24 hours. One occasion we were in the Lords room about to cap your garrison and got spotted as we downed your lord. If I had the numbers from when we tried pushing 30 mins earlier we may have capped it, but kitten happens sometimes. Almost got you Hills too, if only our Mesmer hadn’t been spotted when we ported in! XD Good times.
First I would like to commend DR on being able to hold Hills in IoJ BL for as long as you guys do. It’s quite something to see and I’m learning a lot from the way you guys are placing your defensive siege. But I would like to question why you guys would hold onto it so tightly when DH sweeps through your BL and takes everything? I understand that when we took Hills back in IoJ it appears to be during your quiet time, the defenders that you had left in IoJ Hills made a valiant effort of repelling us, but they either failed to realise that DH was taking your BL or just didn’t care. Either way you lost everything in your BL not only to DH, but then to IoJ a short while later. I know you guys lead us by a lot of points atm, but is holding our Hills really that important to you guys that you would sacrifice your entire BL? I fail to see the superior tactic in that, which is why I ask.
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