(edited by Tops.5920)
Hello!
In my opinion if the recources are worth more than the product you made of it the economy is broken. Think of a baker who gets less money from selling his bread than from selling the grain. Under these circumstances why would someone bake bread? Of course in our world we would starve if no one makes or sells food – unless we produce the food ourselves – so the economy in our world is working.
But that is the economy of GW2 and many other MMOs where you get your equipment mainly through slaying mobs – and in that case it doesn’t matter if you do it yourself or buy the item from someone who did it themself.
On the other hand if the dropped/vendor items would be removed from the game, we probably would get the same situation mentioned above as far as there is no system included to replace the equipment from time to time and/or limit the amount of goods one can produce. The later could be a timesink – e.g adding a mini-game – and/or limitating the amounts of profession – e.g. one can only have a gathering or producing skill.
And the third point – mentioned in these thread – is the money sink. There is none – not really. What do we have? Three skill books and teleportation/repairing fees. All others that too exist are so expensive – e.g. adding more storage room to the bank – that it is easier to buy it with real money than to get it via making money in the game.
I’m not an economist so I don’t know if my thesis are adequate.
Kind regards,
Tops
(edited by Tops.5920)
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