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Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Torgee.7406

Torgee.7406

Now, I propose two possible courses of action.

1) Pull the plug on the initial concept, and adjust ascended stats to match exotic stats. Doing this shows the player base that you have listened to our concerns and that there is still some shred of faith in the original design philosophy, while remaining very simple to accomplish. Literally just a few numbers need to be tweaked.

2) Make sure that ALL ascended items introduced include the magic find stat. That way, they will be better than exotic magic find sets (so still allowing characters to progress) but will not be better than more combat-oriented gear. Many of us already carry a magic find set. In short, keep exotics at the top of the power ladder, and just give everyone a new PvE-focused set to work on. Doing this also makes lodestones more likely to drop, further bridging the investment gap between exotics and legendaries.

I really like the idea of adding magic find to those ascended stuff, keeping the stats on exotic level. As it:
– gives PvE progression
– doesn’t affect wvw
– and “fills the gab to Legendaries”
– as you can farm faster and run MF in dungeons/wvw
without loosing performance
– therefore accelerates building up mats or at least will make up
for the investment put in to acquiring the ascended gear

still don’t like the content gating mechanic, but don’t bother too much …
stat increase I really dislike

Hammer Time!

in Guardian

Posted by: Torgee.7406

Torgee.7406

don’t like the changes to #2 … hammer doesn’t need a leap, and i say that playing hammer in WvW/PvP all the time. The small leap doesn’t feel right – just make it usable while moving. Same for #5 and decrease casttime in the #1 chain, and we’re done.
Maybe shorten the protection duration as consequence, then.

loving hammer anyways :P

ps: 45sec internal cd – i think i won’t bother using that one …