Showing Posts For Torkson.5309:

Engineer: The weapon mod kit.

in Suggestions

Posted by: Torkson.5309

Torkson.5309

Already in the game. They call them traits. With traits you can add range, get a boost in damage and even randomly inflict conditions.

With the exception of the Firearms trait XII, which allows pistol shots to pierce, there are no traits that change the way a weapon is used. Even range increased by 200 an engineer still has to stand next to a target to maximize the blunderbuss attack and land on a target to do jump shot damage. Traits only affect numbers, a few feet of range, or some brief conditions but not the play style of the firearm.

When engineers switch to a kit such as the Tool Kit they have effectively switched weapons. An entirely new set of abilities appears on the 1-5 bar which present a new combat theme to the engineer. The wrench is a melee weapon complete with a short range cripple field, a hard hitting melee daze, a block, and a pull that functions much like a thief’s scorpion wire. The grenade kit presents a sort of long range artillery gameplay, and the elixer run presents condition and healing support.

My emphasis is not on the word “mod,” it’s on the idea of a “kit.”

If the engineer has, for example, the rifle equipped and the battle shifts in a way that mid to close range combat is no longer viable my idea proposes that they would activate the “Weapon mod kit” to change the theme of their weapon to include abilities that didn’t require close-range to be effective.

(edited by Torkson.5309)

Engineer: The weapon mod kit.

in Suggestions

Posted by: Torkson.5309

Torkson.5309

Engineers have a fine array of gadgets, kits, turrets and potions at their disposal. As for a default weapon their only option is the gun… which makes sense. They’re the only class in the game that logically would have invented a rifle to begin with. However, unlike a turret engineer who can stack up on all turrets or an explosion engineer that focuses on bombs… you can’t focus on guns as an engineer without sacrificing either damage and/or control (in my opinion).

What I suggest is that someday down the line (if new utilities are ever added to the game) the weapon mod kit. Instead of replacing your weapon for a flame thrower or a pile of grenades the engineer would merely change that their rifle, pistol/pistol, or pistol/shield setup actually does. I’m sure plenty of engineers would love to see their rifle used as an actual long range weapon, or maybe their shield as more of a melee weapon loaded with buzz saws.

Just a thought.

Order of Whispers weapon animations not playing.

in Bugs: Game, Forum, Website

Posted by: Torkson.5309

Torkson.5309

I feel your pain Ryoki, I feel your paaaiiin. These are not inexpensive items. The fact that they fold up is -the- cool thing about them. The cool think about priory weapons are that they’re see-through.. and those weapons are doing their job just fine. I want ours to have their special quality working too.

Engineer rifle animations and the "Scope" trait.

in Suggestions

Posted by: Torkson.5309

Torkson.5309

It would be pretty awesome if the “Hip shot” animation was replaced with a warrior’s “Bleeding Shot” animation if the engineer was using the trait “Scope.” The engineer is supposedly using a scope with this trait so it would be neat if it looked like they were actually using a scope. It would also make engineers who make the legendary rifle “The Predator” look a bit less silly firing a sniper rifle from the hip.

Alternatively… if an Engineer is using the Predator it would be nice if they used the warrior’s auto attack animation as well.

Order of Whispers weapon animations not playing.

in Bugs: Game, Forum, Website

Posted by: Torkson.5309

Torkson.5309

I purchased a few Order of Whispers weapons the other day and noticed something odd. The one handed sword and axe each have gears and hinges. The axe’s gears rotate and the blade folds up while sheathed. Like many items, the axe’s animation does not play while in the preview window and sits on the character’s hip unfolded. The sword is the same way (unfolded with unmoving gears) both in the preview weapon and when actually worn by a character.

The Whisper’s Sword looks like it’s made of multiple pieces which is what makes me believe it has animations that aren’t playing. Hopefully the lack of folding and animations is just a bug as it would be a shame if this was intended for such a cool looking hinged weapon.