my final example is of a larger group dungeon raid leveraging AC as the setting
A Dungeon Raid: example using AC
Three parties begin the Ascalon catacombs dungeon and each party is bound to one of the NPC’s.in order to progress to the spider queen, one party may disable traps, and another hold back waves of gravelings while a third confronts spider queen. The trap team can later build or use siege/bundles on platforms above/around queen spider than can cleanse the spiders poison fields and destroy webs and cocoons created to snare other players.
After spider, players join up for Kohler as his essence is holding shut the doors to the north south east and west. The Kohler fight is similar to the barradin statue fight from dragons reach part 1. Menders and buffers approach from the eastern and western bridges and must be stopped. Ghostly reinforcements come from the north and south to overwhelm players. As the reinforcements die they weaken kohler so he can be attacked, menders that get in range heal kohler and buffers along with Kohler’s pull and spin attack regenerates his invulnerability buff and buffs his attacks.
Parties split to work with their respective NPC; Detha to traps at flooded temple, Tzark to lover’s crypt, and hodgins to the south. Hodgins and Tzarks group meet in the hall of champions and work together to destroy graveling burrows and kill 5 graveling lieutenants to find the scepter pieces. Hodgins and Tzarks groups move to graveling tunnels to confront colossus rumbulus and the howling king, Detha’s team must find the parts for traps (new), and moves to the now clear hall of champions to set up traps, for Ghost Eater. Some where along the way each party is beset by a cave troll, the troll stuns the party for a time and blocks the way forward for the party with debris. The trolls must be fought and killed by each party.
Boss encounters: Tzarks team has been turned into Ghosts but needs to become in tune to fight Colossus Rumbulus by getting hit by the howling king’s laser blast attack. The attack does little to no damage as they are transformed. Tzarks team properly attuned can now move into the Puzzle area up the stairs to fight Rumbulus. If a player falls off the platforms their attunement is removed and they must get it again to rejoin the fight. During the fight Tzark will summon ghost allies on a specific platform that use shelter that players must get to, to avoid the ceiling collapse.
Detha’s team sets up traps and must charge all three. The ghost eater once de-buffed by traps regains stacks of ghostly armor by absorbing the spectral oozes that are attracted to the traps, in addition to the ones he spawns in his spectral phase. All in all it is much harder though maybe not completely impossible to kill ghost eater in one trap.
The howling king has his own spectral phase that must be removed by kiting him through hodgins fire, also the fire rings hodgins summons act as attunement rings similar to the watch knight champions from battle for LA; players get a short buff from the fire that allows them to deal damage. The Howling king will regain specral armor by the gravelings he summons dying near him. It will be important to wait to down the howling king so that people fighting rumbulus can still get attuned if they fall.
All three graveling bosses must be downed within 1 or 2 minutes of each other or they will regenerate from the ghostly energy of the one/s that remain alive.
NOTE the encounter mechanics will only be vaguely similar to those of the explorable mode dungeon. Again, I refer to the many brilliantly brainstormed mechanics ideas within this thread to be implemented throughout to create a meaningful challenge for the group experiencing the content.