Showing Posts For Totem.7306:

Warband support skill

in Charr

Posted by: Totem.7306

Totem.7306

Hey,

I was wondering if it possible to increase the duration time of this skill. I mean this skill is specifically made for PVE. If we do increase it lets say by 15 seconds it would be more fun than just 30 secs…

I dont know, I just like this skill because its COOL!! and to feel like in a WARBAND!

Most racial skills are so useless and not effective. Anet should buff them.

What ya guys think?

SE dungeon: do-able

in Fractals, Dungeons & Raids

Posted by: Totem.7306

Totem.7306

So are you saying that you want tokens free falling from a tree?

Its only maximum 40-50 mins. In gw1 dungeons were way much longer than 2hrs.

Same thing with CoE dungeons. It takes around half an hour each run only if the group work as a team.

And you did not read my post correcly, you IGNORE the spawning mobs.

(edited by Totem.7306)

SE dungeon: do-able

in Fractals, Dungeons & Raids

Posted by: Totem.7306

Totem.7306

Hello guys,

I just did all 3 path this morning and it was all success!

Route 1
-need to get fix (Anet already announced about the infinite spawning mobs, BUT it is still doable WITHIN max: 50 mins!!

Tips: IGNORE THEM spawning mobs & rush ALL IN

Basically we just only killed the portal-thing that blocks the path and the boss (approx 10-15 mins, and yes we died few times)
-when fighting the first golem boss, try to set skills that spawn NPCs minions such as Charr ultime Warband. The enemies will mostly attack the NPCs first.

Once cleared, rush all the way to the gate where u fight Nokk (look at picture)
-4 range, 1 rez/bubble killer
-Nokk deals almost NO DAMAGE if you go range, except the annoying bubble monster) (approx 10 mins)
-If you dont stay near the gate, your team will aggro the infinite spawning mobs.

then the easy part starts,
1. keep pulling golems and dont aggro whole group.

that’s it for route 1.

route 2 is just long! you have to follow the book of Anet. kill kill kill until last boss where once again you pull him out of his room and CLEAR

route 3. no need to say anything. too easy

In other words, players should be able to SE dungeon runs. You just need a good group that can burst damage quick.

Attachments:

(edited by Totem.7306)

Another bug for Sup Sigil of battle

in Bugs: Game, Forum, Website

Posted by: Totem.7306

Totem.7306

Hello,

In pvp area, the sup sigil of battle actually works on the dummies.

However I tried in PVE, it doesn’t work.

I have 2 swords (transmuted with fiery heritage skin) and every time I swap weapons, they do not give the 3 stacks of might.

Can someone test this out?