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Something that really bothers me (especially in WvWvW where you tend to die a lot more)
When you die and have a broken piece of armor and repair it only repairs that broken piece of armor..
If one more death would break a piece of armor that piece of armor is not repaired to full so the next death breaks that armor.
it seems only logical that one could repair all items current durability loss when you go to repair. So you are not required to repair a different armor piece practically every time you die
…that’s how it works when I do it. Pay to max repair it all at once.
Is that not what is happening for you?
It repairs all currently damaged armor (IE the armor displays damaged)
but say fex (hypothetical numbers) you have three pieces of armor
Head
25/100 durability
chest
20/100 durability
gloves
10/100 durability
and the yellow damaged shield shows up at 20 durability so you get the damaged shield on chest and gloves but not head
you go to repair the head will not be repaired just the gloves and chest so now you have
Head
25/100 durability
chest
100/100 durability
gloves
100/100 durability
the next time you die head piece goes to 20/100 durability and gets the damaged shield
so you have to go and repair that
That is what is happening to me and my friends have noticed it as well
Something that really bothers me (especially in WvWvW where you tend to die a lot more)
When you die and have a broken piece of armor and repair it only repairs that broken piece of armor..
If one more death would break a piece of armor that piece of armor is not repaired to full so the next death breaks that armor.
it seems only logical that one could repair all items current durability loss when you go to repair. So you are not required to repair a different armor piece practically every time you die
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