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Hobo Sacks: A Terrible Fashion Statement

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Toybox.2940

That may be the case, but if it was my choice I would take the opportunity to do more with it. For example, if we’re giving custom kits to engineers, why stop there?

What about customizable shield graphics for Guardian spells? Custom graphics for thief stealth abilities such as flower petals, smoke or flames? Customizable banners for warriors perhaps?

If you’re going to do something like this, you want all your players to feel like they are getting something out of it, not just a particular group.

It may take longer to get done but it will be worth the wait. But that’s just how I’d do it.

Edit: As a side note, I would also like a way to disable the shield graphic on my character’s back when it’s not being used in combat since it hides my adorable little Killer Whale Quaggan backpack.

(edited by Toybox.2940)

Hobo Sacks: A Terrible Fashion Statement

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Toybox.2940

Oh, I don’t think they’ll forget about us…I just don’t think they’ll ever bother to do anything. I mean, they just implemented a mail carrier customization for characters above 70. That pretty much tells me that they’re always going to have something ‘more important,’ even if it’s something completely pointless that nobody (to my knowledge, anyway) even asked for. They’d rather shoehorn in more ways to add Gem Store items.

Edit: Apparently, it was in a suggestion thread. It’s nice to see that they take the concerns of the community seriously…if said concerns can be turned into Gem Store merch. Congratulations, folks, we’re less important than ‘Can I turn that pigeon into a griffon if I give you money?’

Well, they might fix it, I guess…by, going by Gaile’s ‘well, this is what some of them are thinking,’ making Gem Store items be the fix. Because it’s totally okay for one of the eight professions to have to pay to be able to actually enjoy the cosmetics the game pushes as endgame when in combat.

To be fair, they have been listening to the community more than a lot of games I’ve played. From a technical standpoint, changing the graphic on an already implimented system is not as difficult as modifying a working system to add capability of changing a graphic that was never intended to be changed from the client side. So if both of these projects landed on my desk first, I would say “Do the gryphon first since it’s the easier project, and we can have it up by the time we do tbe Christmas update of the gemstore.” because that is what makes the most logical sense.

Adding the functionality to change engineer backpacks from the client is a much more in-depth project than just making new backpack graphics and sticking them in the game. If you don’t want them to be Gem Store exclusive it then turns into a project of not only updating the GUI to add the ability to change graphics at will, but also figuring out how to impliment them into the game. If they will be craftable you have to determine recipies. Where can these recipes be found? Are they drops? Purchased? Which crafting trades can make them? If we give the engineers this extra customization, what can we give the other classes to make it so it doesn’t feel like engineers are getting bonus goodies other classes don’t get?

These are all part of the process and it takes some time.

Game designers are not miricle workers, and there is a lot that goes into what we see that we’re not aware of.

I don't have the heart to kill Asura enemies.

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Toybox.2940

If you have moral issues killing Asura you have obviously never held a conversation with one.

Engineer in Dungeons and PvE

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Toybox.2940

dancing around in your kits effectively is definitely one of the more tryhard things you can do in this game

One thing I noticed that helps with that is that if you swap to your Toolkit and use the Gear Shield to block you can immediately drop the kit or swap to another kit while blocking and it will still sustain the block.

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Toybox.2940

Also, I remapped my keybinds for my engineer for easier kit swapping and was wondering if anyone had any suggestions on that. I have a Razer gaming mouse, so I switched it over to Num Pad and rebound 1-6 to the number pad. Having my kits at 7, 8 and 9 was a pain so I set up my kits like so: Tool Kit is Q, Bomb Kit is E, Elixer Gun is F and Supply Drop is T. Since I’m using the number pad for my 1-6 abilities (which I trigger from the mouse keypad), I remapped my toolbelt skills to the normal 1-4 so they are easier to reach.

Has anyone else reorganized their keybinds to make kit swapping easier? If so, what did you do?

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Toybox.2940

Yeah. I played with the grenades and I do like how they handle, but I found myself either missing a lot or focusing so much on grenade positioning that I ignored my other skills and got my butt handed to me because I wasn’t paying attention to other things. They are very powerful and viable, but right now I’ve already switched to a new weapon, completely restructured my traits and swapped out one of my kits for one I’m not used to using so I figure I should get that down first before trying to wrangle grenades as well.

The blast thing is new to me as well and I’m not used to stacking attacks like that. Heavy spike damage has never been my forte and right now the most complex combo I’ve been doing is using the Big ‘ol Bomb, then chucking my wrench to lay two stacks of Vulnerability before it goes off. I’m still new to this playstyle. I’m even having trouble keeping up constant Swiftness since I changed from Swiftness on Crit to Speedy Kits.

It was my first night with it so I’ll need a bit more time to get into more complex things.

Why don't the Asura take over tyria?

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Toybox.2940

Apprentice: What are we going to do tonight, Snaff?
Snaff: The same thing we do every night, Apprentice. TRY TO TAKE OVER THE WORLD.
Apprentice: Narf.

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Toybox.2940

So I experimented with some stuff. I have to say that the shield is much more effective than an offhand pistol, so I will have to admit that I’m hooked.

The toolkit is also really nice. I always overlooked it because I assumed it was mainly for turret builds, which I don’t use. I’ve retraited also to put these new things into effect, though I’m still getting accustomed to incorporating active defense into my playstyle instead if focusing on dodging.

Grenades… well. I see the potential here. And I’m not gonna lie, they are tempting. But the ranged targeting is just too much for me, to be honest. I’m not used to worrying too much on where my cursor is positioned, and added to trying to learn a new build, it’s getting me killed more than it’s worth. Once I get accustomed to the changes, I may give it another go but as for now my current setup is the Bomb Kit, Tool Kit, and the elixer gun.

As for healing… I’m still torn between the A.E.D. and the healing turret. I like the AoE benifits of the turret, but the A.E.D. is such a fantastic healing gadget that I have a hard time parting with it. The turret just doesn’t provide as much healing and I’m not used to it. Currently when I solo I run the A.E.D., but in groups I use the turret.

What's your Asura's "theme"?

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Toybox.2940

Kathode, Asura Engineer.

Order of Whispers agent who specializes in sabotage and demolitions. And occasionally setting things on fire, if need be.

“Many study the science of putting things together. I prefer the science of taking things apart.”

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(edited by Toybox.2940)

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Toybox.2940

Problem is you can’t do that in a group, because you’ll move mobs too much for the melee players (= everyone). Using rocket boots break the ball of mobs, so it’s counterproductive.

That’s understandable. I’m used to soloing most things either due to party wipes or just having no one else around. Though, I’ve found that in most dungeons, the melee characters seem to hold the attention of most things, though a well placed powder keg can throw off a group that is about to down a warrior.

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Toybox.2940

Well, soft cc is nice to have, but 1) you have enough with grenade 4 and 2) completely negating an attack is better. At least in the current meta.

I bounce around a LOT more than most of the videos I see here. The survivablity is there, it’s just more about inflicting status on the enemy than actually getting out of the way. I use the #4 skill on the elixer gun, rocket boots and dodges almost constantly. The bomb toolbelt skill, glue bomb and glue shot is also a mainstay of my fighting style. I don’t really use stealth or blocking more than I simply attempt to dodge everything that comes at me.

The style I’ve been watching is much slower paced than what I do, but it is rather effective from what I’ve seen.

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Toybox.2940

Mobs are about the same except you can use blinds and, for a lot of them, reflects. It works the same though.

I can see that. I might try out the shield as I can see how the reflect can be useful.

My mindset as far as survival was to actually move out of the way of attacks instead of just negating them. I assumed the cooldown on the reflects and bombs was going to make them ineffective at being a reliable source of defense. I’ll have to mess with it myself and see.

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Toybox.2940

Hm… I watched one. What it seems to me is that he’s using the smoke bomb, shields and dodges to avoid the attacks when they come in. Not sure what the crowbar is for in the toolkit because I’ve rarely bothered to use it, but I’m assuming it has something to do with defense as well.

It makes more sense now, though most of these engineers seem to be standing still. But it’s working against the bosses at least. I’ll watch a couple doing a solo dungeon to see what they do against mobs.

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Toybox.2940

No, what i said is active defense is the meta, and I explained you why, that’s all.

Hmm. Maybe I just need to see it in action. Are there any videos or something showing how it works in game?

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Toybox.2940

I answered in my previous post and will do the same for this one if you feel like going on with this discussion.

I don’t quite get what you’re saying. You thought I was stacking HP and defense and just taking things to the face?

I don’t use active defenses because I usually haven’t found much of a use for them. I’d be willing to try it out at some point, but I guess I never considered using them as a major part of the build.

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Toybox.2940

Yep, you’re wrong. I’m soloing and duoing dungeons everyday with a lot of classes, all of them being berserker or assassin and engi included. The key point in your argumentation is survivability. That’s fine if you need some breath via gear, but when you’ll gain more experience, you will be able to survive without vitality and toughness from gear. At that point, you won’t need it anymore, and getting offensive gear will be a given. It’s not only about killing things quickly: it’s about killing things before your active defense runs out. What it means is, even if i’m soloing naked, I’ll still kill the mobs. In the case of engi, i’ll chain blinds with nades/bombs/ft, blocks with toolkit/shield offhand, reflects with elixir u,and/or dodges with 100% vigor uptime. With all of that, there’s no point investing in vitality or toughness. If i get hit, that’s my mistake. You said that yourself, I think, but since you’re still not confident about your abilities ( wich is again perfectly fine) you don’t get the meta philosophy.

You’re right about one point, we can’t afford to make a mistake like you. But that’s where we’re having fun. Hope this helps understanding the meta and the posts directed to you before.

I run full assassin gear. I don’t use Vitality or Toughness.

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Toybox.2940

Ok, so I think I know where you got lost. You assume meta players are worse than you. And you assume than playing berserker or assassin make soloing impossible.

So, here’s the thing: In the situation you described, I would kill those elites. Simple as that. Playing with offensive gear makes things harder, but far from impossible.

A quick comment on other assumption: We don’t follow guides, we make them. The strats you see and the builds you see are created by the high level pve guilds.

I don’t think they are worse. I just do not see the survivablity factor. If you can show it to me I would be more than happy to take it into consideration. I just don’t see it. Killing things quickly is fine. But when it doesn’t work, what’s the backup plan?

It just seems like you’re putting all your eggs in one basket. Maybe I’m wrong, and if I am I will be more than happy to admit it. I just haven’t seen anything that indicates otherwise.

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Toybox.2940

I dont understand this kind of attitud to be honest.
Let me tell you an old story.
I was running Twilight Arbor forward with some pug. There is an skip which can be challenging for some people. It was easy for me cause I was on my warrior. A typical tactic is to use stealth. Funny thing we had an engi who was wishing for a thief. So I offered to teach him how to stack stealth with his bomb kit… He refused.
For instance, I would be so glad if someone was willing to correct my English so I can improve and be a better at forum wars…

I’m willing to take advice if it’s useful, yes. However most of what I’ve seen suggested doesn’t make a lot of sense to me unless your only goal is to farm. I see no survivability in the suggestions I’ve seen. In 5 man structured dugeon runs, I can definitely see how it would be effective. But I don’t do those. At best I have like 3 friends I know that fan run dungeons and only one of them is likely to build “meta”. So my view on it is this: If you’re the only one left and you can’t survive, your build isn’t effective to me.

All of these might and vuln stacks are nice, yes. But when you’re the only one standing against 4 elites, what do you plan to do? That’s the part I don’t get.

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Toybox.2940

Part of the reason I don’t do high level dungeons is because the people that run them are pushy and damanding. So more or less I’ve had to learn how to solo everything because it’s the only way I can get anything done.

If i can’t solo it, or do it with average players, I tend to avoid it just to avoid the people that take these games way too seriously.

I miss end game content, and yes, it sucks. But it’s not worth the frustration of dealing with those types of people.

When I get to that stage I will adjust as needed. I appreciate the advice, sure. But I’m not the type to change my whole build on heresay. When I get a chance I’ll see what happens. If it doesn’t work, I’ll make adjustments as nessicary.

At this point though, the vibe I’m getting is “Your build is bad, and you should feel bad.” so I’ll accept that and go be bad elsewhere if that is what will defuse the situation.

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Toybox.2940

Eh. I guess I’m just not pro enough for this forum, and this is just going to turn into a fight I’m not interested in, so I’ll just admit I’m wrong and take my leave.

Dude, you can’t go around admitting that you are wrong. This is the Internet, for goodness’ sake!

I’m just old fashioned in that way. I don’t sit around reading guides or doing things the way everyone else wants me to do them, so there’s not much to discuss.

I was under the impression this thread was just for discussing playstyles and general PvE. But since I don’t know who “Lupi” is, my information is apparently invalid. Which is fine. It was my mistake. I misinterpreted the point of the thread.

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Toybox.2940

Eh. I guess I’m just not pro enough for this forum, and this is just going to turn into a fight I’m not interested in, so I’ll just admit I’m wrong and take my leave.

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Toybox.2940

We also. The difference that we do content with active defenses. A missed dodge and you are dead. Trust me, is more challanging, and more fun.

That’s one thing I like about my build. It’s ability to avoid getting hit is incredibly high. Basically, if I get hit by something I could have avoided, I kittened up. It’s also why I prefer the A.E.D. as my heal.

I guess I’m just tired of going into games like this and wanting to have fun with the community only to hit a wall of elitists that are like, “WTF you don’t even have legendary gear and you’re not using the standard build everyone else that plays your class is using. GTFO, noob.” without even a second thought. A community game is meant to be fun, especially with other people. The elitist attitude of a lot of people just bothers me. I enjoy pugs in a dungeon because it’s something new every time. I don’t care what classes join in or what they do. I know what I can do, and I’ve set myself to not require a specific set of individuals with specific skillsets to be successful.

We may not be efficient, but as long as everyone is having fun, to me it was time well spent, be it 15 minutes or 2 hours.

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Toybox.2940

How fast I kill something is not important to me.

I enjoy challenge. If I’m going to be doing the equivalent of W+M1 through dungeons, I’ll go play Team Fortress.

My idea of fun is, “Oh, hey look a giant champion undead group event. Let’s see if I can solo it.” or going into a dungeon with just two people to see just how far we can go. For me, it’s not about just standing around mashing buttons. I want to feel like I’m being tested.

5 npc enemies 6 levels higher than me? Sure.

I reached the first temple in Orr at level 59. That is what is fun to me. It’s not for everyone, sure. But give me the crappiest weapons in the game, I don’t care. If it can be done, even if it takes 4 hours to do it, I’ll go for it.

That’s just how I do things.

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Toybox.2940

Also, saying that vulnerability and taking down bosses fast is required is silly.

It’s not required. It’s faster, but it is in no way required.

If the only way you can survive is to try and kill something as fast as possible before it gets a chance to stomp your face, I wouldn’t call that knowing how to play, in my opinion.

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Toybox.2940

you sir still have a lot to learn

And frankly, you just hit 80 and claim that you know almost eveything? lol

I never said I knew everything. Nor have I claimed i have the best build ever. I’m quite sure most of you have done all the calculations I really don’t feel like doing. All I was trying to say is that it works well enough. Sure, it’s not an efficient meatgrinder, but it is definitely still playable.

I’m from a time when people played games to just have fun, not turn it into a full time job. The reason I just hit 80 is twofold. First, as I said I took quite a long break from the game. I came back to it about a week ago, and I took my engineer from 25 to 80 in that time. I have a full time job so I can only play a few hours a night and on weekends.

Games are supposed to be fun, and I often enjoy trying to find unorthodox playstyles to see what I can do with a class. That is the second reason it took me a while to hit 80. I was in the beta, but I tested out all the classes as I went to find the one I liked best. And instead of reading guides to tell me how to play, I experimented on my own to see what I could do.

I’m one of those people that doesn’t really focus on gear, but on learning the ins and outs of how the class works. Yes, I could just load up on might, stack vuln, and try to kill things as fast as possible. Sure. You can do that. But if you don’t put yourself in situations where you can’t just brute force your way through and learn how to handle them when pure damage just won’t cut it, you will not learn the tactical aspect of the class.

I don’t play for speed runs. I don’t play to farm. I play because it’s fun. If it turns into work, I’m not interested.

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On top of this, I just hit 80 with it tonight, which unlocked my grandmaster traits. I also have a trait from the alchemy tree that gives me Vigor whenever I gain swiftness, which is basically 100% of the time while I’m in combat. I also just picked up Bunker Down, which now also drops mines on a crit.

So to recap, when I crit, which is 9 times out of 10 at this point, I cause bleeding, burning, gain life, gain swiftness and vigor, and drop a mine. Off basically any attack I have available, including dodging (as I leave bombs behind when I dodge as well). So yeah… I don’t think I have a lot to learn. If you mean “Play an engineer like an elementalist” sure, I don’t really know how to do that, because I could just play an elementalist at that point.

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@Toybox – hm i’m not quite sure what you want to achieve. The offhand pisotl is a condition dps weapon with a long cd cc. If you want more damage or the root you should take the rifle with a 10 sec cd root. The only reason you mention is the aoe immobilize and cribble. I don’t want to tell you “you can’t be a good engineer when you use a pistol offhand”. But I’m telling you that it’s not quite optimal in pve.

Btw this sentence:

The main issue I see with most common Engineer playstyles is that they are focusing on DPS and not the utility that the Engineer is capable of.

The engineer has never been a DPS class and trying to foce it to be one seems to just kitten it’s potential in my opinion.

The engineer has the 2nd highest dps in aoe and the 3rd highest in single target dps (ignoring mesmer with sometimes good sometimes bad dps stuff). As long as you adapt a few traits and change the utility skills according to the situation, you’ll have all the utility you need. The engineer is the allrounder in gw2, he can do literally EVERYTHING except for sustaining stability. The only downside is it’s complicated and takes a high apm and expirience.

You know, It’s strange. I mained Rifle for the longest time before I took a break. I then came back and it felt different and quite underwhelming. The thing is that the rifle is great for 1v1 combat, I will give it that. But your net shot is not going to stop a horde of 5 enemies all trying to tear you a new one. A glue shot will. The main funtion of my engineer is to go into combat with 6-8 enemies and still come out on top. A rifle just does not have the ability to handle that many enemies at once.

Plus, I use coated bullets on my pistol shots. The thing is that what makes my build effective is that I use crits as a utility. Crits are nice for damage but I maximize my crit procs. Currently, whenever I crit with anything, it has the following effects: 50% chance to give me swiftness, 50% chance of life steal, 50% chance to cause bleeding, 100% to cause burning. Once I get my grandmaster trait, I will also be dropping mines every time I crit. The pistol has a faster fire speed than the rifle as well, especially with the poison shot volley, and with peircing ammo, hits groups of enemies. So basically this maximizes my chance to crit more than anything else, which is the main focus of the build.

you sir still have a lot to learn

About what, exactly? My engineer works great in PvE. I don’t really know what I’m missing here.

Lets see your engineers!

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Kathode, my Asura engineer.

Order of Wispers agent, Proficient in sabotage, demolitions, espionage and setting things on fire.

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Elite Kit idea: minigun!

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Make it a gattling turret that lasts for 20 seconds and then detonates. 60 sec cooldown. Cannot be picked up.

Alternatively, I wouldn’t mind seeing a deployable dome shaped shield generator that blocks projectiles as an Elite skill. Lasts 30 seconds, 120 sec cooldown. Counts as a gadget.

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@Toybox – hm i’m not quite sure what you want to achieve. The offhand pisotl is a condition dps weapon with a long cd cc. If you want more damage or the root you should take the rifle with a 10 sec cd root. The only reason you mention is the aoe immobilize and cribble. I don’t want to tell you “you can’t be a good engineer when you use a pistol offhand”. But I’m telling you that it’s not quite optimal in pve.

Btw this sentence:

The main issue I see with most common Engineer playstyles is that they are focusing on DPS and not the utility that the Engineer is capable of.

The engineer has never been a DPS class and trying to foce it to be one seems to just kitten it’s potential in my opinion.

The engineer has the 2nd highest dps in aoe and the 3rd highest in single target dps (ignoring mesmer with sometimes good sometimes bad dps stuff). As long as you adapt a few traits and change the utility skills according to the situation, you’ll have all the utility you need. The engineer is the allrounder in gw2, he can do literally EVERYTHING except for sustaining stability. The only downside is it’s complicated and takes a high apm and expirience.

You know, It’s strange. I mained Rifle for the longest time before I took a break. I then came back and it felt different and quite underwhelming. The thing is that the rifle is great for 1v1 combat, I will give it that. But your net shot is not going to stop a horde of 5 enemies all trying to tear you a new one. A glue shot will. The main funtion of my engineer is to go into combat with 6-8 enemies and still come out on top. A rifle just does not have the ability to handle that many enemies at once.

Plus, I use coated bullets on my pistol shots. The thing is that what makes my build effective is that I use crits as a utility. Crits are nice for damage but I maximize my crit procs. Currently, whenever I crit with anything, it has the following effects: 50% chance to give me swiftness, 50% chance of life steal, 50% chance to cause bleeding, 100% to cause burning. Once I get my grandmaster trait, I will also be dropping mines every time I crit. The pistol has a faster fire speed than the rifle as well, especially with the poison shot volley, and with peircing ammo, hits groups of enemies. So basically this maximizes my chance to crit more than anything else, which is the main focus of the build.

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Toybox.2940

idk your play habits, i just said your mindset is something i would expect from a pvper, not a pver. one day you might learn pve just goes faster when everyone does dps because you can incorporate the necessary support and control without sacrificing damage. but i understand you wanna be a tank, i have a friend like that and hes great at it and i prefer dungeons with him there as opposed to a pug zerker cuz i know hes good enough to keep the rest of us silly zerkers alive. would it be better if he went dps? maybe, but then he wouldnt do silly things like facetank mai trin in a 50 fractal, which is actually quite a useful thing to be doing and makes my life a hell of a lot easier.

Yeah. I mostly play with friends and only one of them is what I would consider “pro” at what they do. So I’ve gotten accustomed to being the glue that holds everything together. Yesterday we did a three man run of Ascalonian catacombs just to finish a daily. One was a level 80 warrior, I was about level 69 at the time, and our Ranger friend was level 42 . The warrior could take some hits but my job was basically keeping the mobs busy while he held the boss’s attention. The ranger was still learning ranger so he was mostly along for the ride. We died about 3 times total (Mainly due to that kitten troll) but otherwise managed to get through it just fine.

My build is mostly for handling these types of situations.

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I actually don’t play PvP at all. I just play utility more than damage. But hey, if it works it works, right? I’m not trying to say my build is “better” by any stretch. Both are still quite viable. I just don’t really understand the hate for dual pistol builds when they can be just as effective as others.

Again, I don’t PvP at all so I wouldn’t take my build into PvP and expect results. The build I use is specifically designed to manipulate enemy AI. Generally speaking, my job in dungeons is to draw attention away from the party so they can do what they need to do. In a sense, i usually play a makeshift tank more than DPS. But it’s the style I enjoy most.

Granted, I can see the appeal in using a shield in situations where you are facing a lot of ranged attackers and I may incorporate a shield for those specific situations. But overall, if it relies on mostly melee for damage, it more or less can rarely touch me, and that’s how I like it.

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Took my level 59 Engineer to Orr. Followed a group of 80’s on an event to retake a temple from the Undead.

Got a silver, died about 5 times total. Friend told me, “First, you’re crazy. Second, do that with your theif.” My response: “Only an engineer could pull that off.”

10/10 would always play.

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Posted by: Toybox.2940

Toybox.2940

Also, I’ve played Engineer since Beta. I did take a break for a year or so in between. The main issue I see with most common Engineer playstyles is that they are focusing on DPS and not the utility that the Engineer is capable of.

The engineer has never been a DPS class and trying to foce it to be one seems to just kitten it’s potential in my opinion.

To give you an example, I did a three man run in Caudicus’s manor (Story) at level 46. It was originally 4 but one oerson bailed. I was aware that we wouldn’t finish, but I decided to see how far we could go.

During the battle with the Golem in the courtyard, we had gotten it down to 1/3rd health before my teammates wiped. At that point I was forced to solo it for the last 3rd. I don’t have a lot of DPS, granted. But at the end of it, I was the last one standing.

Sadly, too many people seem too focused on damage output and not on what you can actually accomplish with your skills when utilized properly.

There’s nothing wrong with punching out DPS as an engineer, it just seems like a waste when it’s capable of so much more.

Engineer in Dungeons and PvE

in Engineer

Posted by: Toybox.2940

Toybox.2940

So I see no mention of dual pistol builds here. Which confuses me because as far as PvE goes, I find dual pistols to be much more effective than a shield or rifle in PvE combat.

You seem to be new? No offense if you arent >.< – The reason why pistol offhand isn’t that great is because the only thing it offers is a burn wich is outdamaged immediately with either rifle 3# or 5# or a blast finisher from the shield resulting into 3 stacks of might for everyone, inhale aaaaaand the 5# of the pistol is just a root wich you’ll never need, only against some bosses where rifle 2# or shield 5# twice can do the job too.

If you play condi in pve it’s the best choice to have a pistol offhand, but that’s only for soloing stuff. In dungeons condi is extremly bad cuz of the condi caps and is therefore a “tabu”.

I hope I could help questions? ^^

I’m sorry, I don’t quite understand. The #5 ability on the dual pistol build is probably one of the most useful skills an engineer has. But then again, I play for survivability and not pure damage.

I am almost always the last one standing during mob situations when my party wipes and often I am the main thing that stands between victory and a pure party wipe.

The glue shot mixed with the bomb kit toolbelt skill is amazingly poweful as you can suddenly disorganize a group in a matter of seconds or get things off your tail. Granted, the dual pistol build does not have the DPS that other builds may have. But at the end of the day, Victory is judged by who is still standing, not who did the most damage.

Increased Movement Speed???

in Engineer

Posted by: Toybox.2940

Toybox.2940

Personally, I run a pure crit build on my engineer and speed is no problem. Mainly because you can get a trait that gives you 50% chance of gaining Swiftness on crits. When you get up to about 65% crit chance with Coated Bullets, allowing your shots to hit multiple targets, you crit so often that during combat you have swiftness 100% of the time without the need to swap kits needlessly. It’s also great for quick escapes, due to the fact that dealing any kind of damage to practically anything normally triggers swiftness. And if you use the bomb kit, you can just run and drop bombs as you go and one of them is bound to hit whatever is chasing you, which generally causes it to trigger again.

It’s a much more automated way of maintaining a speed buff without the need for needless kit swaps. It also does not have the 9s cooldown that Speedy Kits has.

Engineer in Dungeons and PvE

in Engineer

Posted by: Toybox.2940

Toybox.2940

So I see no mention of dual pistol builds here. Which confuses me because as far as PvE goes, I find dual pistols to be much more effective than a shield or rifle in PvE combat.

2-kit: bombs or nades?

in Engineer

Posted by: Toybox.2940

Toybox.2940

Personally I never take the bomb kit off. In my personal opinion, it is the best kit the engineer has.

My favorite combination is the Bomb Kit, Elixer Gun and Rocket Boots. When you use this setup with dual pistols and the A.E.D. as a heal, you are practically unstoppable.

Question about Sigil Stacks

in Bugs: Game, Forum, Website

Posted by: Toybox.2940

Toybox.2940

I figured that was what I had to do. Alright, thanks.

Missing POI and Vistas on Minimap

in Bugs: Game, Forum, Website

Posted by: Toybox.2940

Toybox.2940

Well. I fiddled around with it more and found out the problem.

I had accidentally zoomed out slightly on my mini-map without realizing, just enough to where it wouldn’t show those particular things.

I feel stupid now. Problem solved.

Question about Sigil Stacks

in Bugs: Game, Forum, Website

Posted by: Toybox.2940

Toybox.2940

I’m not sure if this is a bug or the way it’s designed to work, but I figured I’d ask anyway.

There are weapon sigils in the game that cause you to gain stacks of buffs as you meet certain conditions. The one I’m currently using on my engineer gives me stacks of precision every time I kill an enemy, up to 25.

These stacks are supposed to stay until you are downed, however when entering any form of water, (And consequently, automatically switching my weapon to an aquatic one), it immediately removes the stacks. Now… I am assuming this is because the aquatic weapon does not have the same sigil and that swapping weapons causes the stacks I have attained to rely on having that sigil equipped. It is slightly frustrating to be in a swamp area and accidentally dodge or slip into an area of slightly deep water and suddenly lose all my stacks due to a half-second weapon swap occurring when I enter and exit the water.

I’ve assumed this is due to the fact that building up stacks of a specific sigil on a weapon and then swapping to another might be considered overpowered, but at the same time it seems rather limiting to those who use weapon switching often as part of their playstyle. Being an engineer, I don’t switch weapons and apparently kits do not effect the stacks, but whenever I enter water it causes major issues with the build.

Is this supposed to happen?

Missing POI and Vistas on Minimap

in Bugs: Game, Forum, Website

Posted by: Toybox.2940

Toybox.2940

I just recently ran into this issue yesterday and it seems to have persisted. For some reason on my minimap, points of interest and vistas no longer appear. I can see them fine in full map view, however. My character is level 55, so it’s not that I’m not high enough level to see them either.

I’ve tried looking through all the settings to see if you can choose what is displayed on the minimap, but I haven’t found one. I am aware of the eye icon on the large map and all of them are turned on. The large map shows everything fine. The issue is only with the minimap. Any ideas on what might be causing this?