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Issues with character art, weapons, or armor?

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Posted by: Traediras.8152

Traediras.8152

RACE: Asura
GENDER: Male
CLASS: Ranger

Using face and hair from the Total Makeover Kit. Preview within TMK window shows both eyes being consistently lit, but very much inconsistent when out in the open, primarily when facing the sun. The same irregularity occurs on the hero panel and the login screen.

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(edited by Traediras.8152)

Stuck in the map or seeing map art issues?

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Posted by: Traediras.8152

Traediras.8152

Got a couple of spots, first one is in the Destroyer Caverns within the Dominion Killing Zone in Kessex Hills, lighting is all messed up inside it. Second one is in Gendarran Fields at the Almuten Mansion, where the lighting is also messed up.

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Charr and Asura female precursor armor

in Guild Wars 2 Discussion

Posted by: Traediras.8152

Traediras.8152

Absolutely should be changed, particularly for the charr. Anatomy reasoning aside, one would also think that with the charr being a militaristic race, that they’d be smart enough to know that boob-shaped breastplates would be both impractical and hazardous.

[BUG] Mouth of Mordremoth Battle Death/WP

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Posted by: Traediras.8152

Traediras.8152

I can also confirm that this bug is a thing, happened to a fair few people when we were fighting MoM last night (~10am UTC). Told people to get on my squad so they could at least rejoin the map, though knowing what the megaserver system is like, I don’t think everyone was able to get back in and get their rewards…

Between the random server crashes and now this, it’s as though the showpiece metaevent in this expansion doesn’t want us to get any loot for sinking so much time into it! /s

Issues with character art, weapons, or armor?

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Posted by: Traediras.8152

Traediras.8152

Character Texture (normal map) issue:

Charr Female (Thief)
Using one of the heads from the Total Makeover Kit, can’t remember which number exactly.

This video demonstrates the issue related to the female charr’s eyes having incorrect/inconsistent normal mapping, appearing to be lit differently by the same light source. I know this might be more of an OCD thing than anything else, but yeah…

Outpost: Teku Nuhoch bugged?

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Posted by: Traediras.8152

Traediras.8152

Been trying to progress beyond the first event of the Outpost: Teku Nuhoch event chain (Protect the newly hatched beetle larvae until they reach a stable population), however the larvae stop spawning after there’s ten of them within the area. I’m unsure whether this is intentional or not, although it really does not help trying to do the meta event when the first outpost event is bugged. Unsure if this has been affecting anyone else, though.

Could just be a server thing, too, which in this case the server IP is 64.25.38.157.

Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: Traediras.8152

Traediras.8152

Charr Female Thief
– Physique Model 4
– Exclusive Head 9 (Lynx)

Offending Pieces:
– Head: Gas Mask
– Chest: Leystone Vestments

This visual bug is most likely due to the Lynx head model having a thicker neck compared to other female heads, however the model does protrude from a variety of armors, just really noticeable with the pieces mentioned above. Choosing another head option pretty much remedies this issue.

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Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: Traediras.8152

Traediras.8152

Unsure if this has already been reported in here or not, search didn’t bring anything up immediately.

Charr Male Engineer

Yassith’s Visage (crafted – not visible)
Yassith’s Shoulderguard (crafted – not visible)
Inquest Guise (transmuted from Yassith’s Guise, original skin purchased from dungeon vendor in Lions Arch under Crucible of Eternity armors)
Yassith’s Grips (crafted)
Inquest Leggings (transmuted from Yassith’s Leggings, original skin purchased from dungeon vendor in Lions Arch under Crucible of Eternity armors)
Yassith’s Striders (crafted)

Essentially there are two issues I’ve found in relation to the Inquest Guise, which have been highlighted in two of the attached screenshots, but basically there appears to be a disconnected vertex on the front left torso, and the sash that goes around the chest has single-sided normals (i.e. one side is visible, the other side is not).

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(edited by Traediras.8152)