She seemed like a walking plot device, all she was missing was her red uniform.
Showing Highly Rated Posts By Traveller.7496:
The thing with the escort is that the NPC’s keep running forward. The only way to keep up is to run and not look back. If you stop to rez, you are in danger of losing the credit of the event and getting killed yourself. The escorts are quite hectic as it is (especially the lighthouse one) and only way to survive is to use all kinds of CC on the mobs.
“If he dies, he dies.” – Ivan Drago
Another thing that I hate is that people who are perma-dead will just lay there waiting for a rez, especially if the waypoint is near. People should take their sweet time to service you so you don’t have to run back? No thanks.
That fact that so many people love as well as hate Scarlet to me indicates they’re doing a great job with this “bad guy”. Love or hate, she’s making people care about her presence returning.
It’s the bad guys you never remember or don’t care at all if they return that suck. If Scarlet is getting under your skin for good or ill then they’re doing it right.
People are not hating her because she’s a well written character, doing unspeakable deeds or because of her in-game actions. They hate her because ANet have seen fit to make every part of the living story have the same plot: “Scarlet was behind it.” I could go behind a mastermind pulling the strings of various factions who were unaware they are being manipulated, but that is a level of subtlety of writing and plot development we aren’t getting with GW2. Which is a shame, since GW1 was much better on this regard (although I’m not saying GW1 plots were grand, RPG-type stories either. Just a lot better than GW2.)
Scarlet is cartoony, over-the-top, goofy and yet manages to be boring as well. For me her whole representation represents what I hate about the whole Living story: stale, uninteresting repetitiveness.
(edited by Traveller.7496)