Showing Posts For Trazzt.3942:

Explain Mantras to me

in Mesmer

Posted by: Trazzt.3942

Trazzt.3942

I use mantra of resolve when soloing, as said by the posters above, the cooldown and condition removal is better than null field and Sword #1 and GS #3 already give me all the boon removal I need.
In group situations I always run null-field instead.

Health pools of phantasms

in Mesmer

Posted by: Trazzt.3942

Trazzt.3942

The signet and trait arent very good in pve either, normal mobs still take them down in 1~2 hits. Dungeon mobs always 1 shot phantasms even with these traits.

Does phantasm health scale with your own VIT stat? It might make them more worthwhile if you run a high vit tanky build.

You vs the Lag.

in The Lost Shores

Posted by: Trazzt.3942

Trazzt.3942

I had to log in and out a few times until I found an overflow where the lag was bearable. After that the event went pretty smooth with only a few lag spikes.
Overall it could have been better but was still very playable so I cant complain.

phantasm mesmer build

in Mesmer

Posted by: Trazzt.3942

Trazzt.3942

your build looks more like it wants to be a shatter build. You took almost no traits that boost phantasms.

If you want to go for max phantasm damage, your build would probably look something like this:
http://www.gw2build.com/builds/simulator.php#1.8.7.3.0.20.32.5.0.35.180.191.197.199.204.2.2.6.528.0.0.542.0.0.0.0.0.575.576.0.588.595.0.10.15.0.25.20
You could also try a more tanky phantasm build that sacrifices bleeding damage for protection and 9% reduced damage when 3 illusions are up:
http://www.gw2build.com/builds/simulator.php#1.8.7.3.0.20.32.5.0.35.180.191.197.199.205.2.2.6.528.0.0.0.0.0.559.0.0.575.576.0.588.595.0.10.0.15.25.20

Keep in mind that these kind of builds work well in PvE but they do rely on having 3 phatasms up. So the builds can be hard to manage in certain AoE heavy bossfights.

(edited by Trazzt.3942)