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Posted by: Trebor.7569

Trebor.7569

“Warrior:
Our changes for warrior focus on providing telegraphs to stronger skills and to reduce the passive benefit gained from Healing Signet.
Healing Signet: Reduced the passive heal by 8%.
We’re looking for ways to incentivize using Healing Signet’s active without increasing overall sustain. We’d love to hear your thoughts on this”

How about when activated, the warrior gains +200% healing every 1 second, based on the passive hitpoint regeneration for 10 seconds, but is cancelled early if they take damage. This should influence players into trying to avoid combat, or increase their usage of blocking when in a pinch in battle. It would also suit the theme of the healing signet providing a constant regen on health.