Showing Posts For Treehorn.5081:
Like most I read about the upcoming changes and were thrilled. Even before the Wardrobe System was announced, I decided to hop back into the game after not playing for like 1, 5 years. I went and placed some buy orders just for the skins, as I will be redoing my main and starting from scratch. I like the leveling up phase, the progression, the toying around the exploration and everything that comes with it.
Guild Wars is a a game of trying things, screwing around and customizing your character. I think the intentions behind the Wardrobe system really adresses this. Girls/Guys: I love you.
But: What happens before max level. Until now there were the 79-stones. Those were meant to be burnt through, to be toyed around with. I guess people will now just save all charges for their final gear. Will I be walking around in my garbage looks, because I don’t want to “waste” my charges? Especially as you switch gear constantly as you progress through the levels. I hate this. I really do. Playing with the dress up Barbie is a big part of the game for me. I like seeing other players as they progress. I like to be seen. I like to discuss outfits. But this seems to stop with the new Wardrobe for a lot of people < 80.
Here is my idea:
Implement a second transmute charge counter, which maxes out at ~4 charges and gets refilled with level ups. There would be no good reason to save that soft-charges (because noone could get more than 4), but there would also be no good reason to look like crap (because you could keep a certain skin you like). The limitations of the soft-charges, would still keep people from just going silly with the system.
What do you think?
(please don’t burn my, not my first language )