Showing Posts For Treize.4615:

Recipe:Ext. Pot. of Ghost Slaying=Undead Sl.?

in Bugs: Game, Forum, Website

Posted by: Treize.4615

Treize.4615

I also have this issue. I really wish Anet would at least issue a response.

Nearby people keep showing "Immune" each time I'm near them

in Bugs: Game, Forum, Website

Posted by: Treize.4615

Treize.4615

I have random environment elements show immune as well. In this SS some of the boxes are immune to my healing which I find absurd because my healing is incredible.

This is incredibly annoying please fix this.

Attachments:

A way to change underwater skills when not underwater

in Suggestions

Posted by: Treize.4615

Treize.4615

Also I have the issue where any aquatic weapon I mouse over is compared against the last one I used. I may be looking to replace my trident but if I was using spear last it will only compare against my spear.

The weapon swap button between the aquatic weapons does not fix this, it swaps my land weapons.

Crafting and Drop Rate Fix

in Suggestions

Posted by: Treize.4615

Treize.4615

A good solution IMO would be to make trophies able to salvaged out of gear, crafted or dropped. This way a large portion of the blues would be salvaged out of the system AND crafters would have an easier time getting materials, either by salvaging their blues or from cheaper trophies (due to increased supply).

Challenge Events?

in Suggestions

Posted by: Treize.4615

Treize.4615

TL;DR: Introduce instanced events a-la challenge missions from GW1 to create replayable, competitive PvE for a (relatively) small amount of work.

First let it be known that I am not clamoring for raids, they personally are not for me but I think that this system could make for easy to implement content and would help create the friendly PvE rivalries you see in Raid-based games when large guilds are competing for progression.

Proposition: Add an interactive object (NPC, Wanted Poster, etc) at various places where Dynamic events happen. When a member of a party interacts with this object it presents a confirmation dialog to enter the Event Challenge with the current party. If they accept the party (or customizable roster if a larger group is desired) will enter a Personal story style instanced version of the area where the event will trigger. There can be minor changes to the event to either increase difficulty or to make the experience more distinguishable from an ordinary event.

Balance: You already have a very simple way of increasing the balance for mechanic of this kind. When the event starts you set the difficulty scale equal to the number of members attempting the event. Then after each wave or objective (or periodically throughout) you scale the event as though more people were involved. This method could also be used to calculate the resulting score (since it would be score oriented rather than completion oriented) by utilizing the groups effective number when they succumb to the challenge.

This would allow you to add repeatable, challenging content on a synchronous schedule with regular content releases. It would also add additional content that has a very low barrier of entry (players will see Event Challenges as extentions of events, which they will already be very familiar with) and offers a form of content presentation that would increase gameplay variety by featuring a “Daily” event challenge similiar to the Zaishen quests of old.

The natural evolution of event -> event challenge would prevent this being seen as a transition to an “endgame” and would be made even more subtle if used the same gear normalization as sPvP (though with a seperate build).

I don’t think this would disrupt the feel of the game and it would give “raiders” something familiar to them to do.

(edited by Treize.4615)

Fast-cast ground targeting middle ground

in Suggestions

Posted by: Treize.4615

Treize.4615

They could make it work like toggling auto-cast, perhaps CTRL+Shift+Rightclick. I would like this.

Monthly Survivor Achievement Bugged

in Bugs: Game, Forum, Website

Posted by: Treize.4615

Treize.4615

I had checked my monthly achievements and found that my survivor wasn’t updating, at first I thought that I must have died recently (which btw shouldn’t it specify downed or defeated? I thought there wasn’t a “death” state) so I went about my business trying very hard to do anything stupid. After gaining 2 levels without going into defeated state I checked and it was still displaying the same 32,727 value. I thought that perhaps its akin to the original survivor title and that if you die without achieving it you cannot gain it that month.

Then I checked last night to discover it was at 66k and change. I ran to the nearest mob, killed it, and saw that my progress has increased. I did this once more to make sure I wasn’t crazy.

Then I decided I should go somewhere where the mobs weren’t 5 levels above me (to be safer) and I figured I would also farm some crafting mats at the same time. I waypointed to an area only to have my client crash (does this about 4-5 times a play session, sometimes while loading into an area and sometimes in combat with mobs etc).

I logged back in, killed some mobs, and found that it is not progressing anymore. I did not die, and I have no way of knowing which way it is messed up out of the following options:

A) it is tracking my progress but not updating in the UI (I don’t think so because I would have reached the next tier and I haven’t got a notification about it)

B) it reset me back to zero as though I had died

This is game breaking for me because I want to get the monthly achievements but I don’t know if I will actually be able to get this achievement completed.

Also why doesn’t /deaths show accumulated xp since death anymore? That would help me diagnose this problem.