Showing Posts For Trelonist.3879:

My Dungeon experience

in Fractals, Dungeons & Raids

Posted by: Trelonist.3879

Trelonist.3879

Just to make sure that no one else posts this again: We were a full group of 5 players.
The fact that we lost a player mid-run was owed to the fact that not everybody has limitless amounts of time. So, there – we would have been a full group at the end, had we not spent so much time getting there.

Xuro, omgosh. You must be a super duper awesome player. I’m so jealous!! girlycutesyface (O_o) I am not sure what you are trying to tell us. Are we so stupid and incompetent? Are you so awesome and wise? Ultimately it really doesn’t matter because the game should address the both of us. (brought to a more general level. The entire group of players is not consistently made of hardcore, super talented and experienced players and at least imho a game should cater to all of its players).

I still find it very odd that people would spend so much efforts on adjusting to the very unfriendly dungeon environment. Who were these people that complained about dungeons being too easy before? And why did the developers listen to them and not to “us”?

Trust me, if the developers had any interest in really making things proper and more challenging, they would have gotten rid of all the bugs that – even after the revamp – are still being used to work around the game instead of playing it.

My Dungeon experience

in Fractals, Dungeons & Raids

Posted by: Trelonist.3879

Trelonist.3879

Let me tell you:
- I spent 20 minutes searching for a group that would do the dungeon and path that I needed (simply because I have already done the other paths – in this case: AC path 2)
- Then I spent 1,5 hours to go through the dungeon.
It would have taken longer, had we fought Kohler and the Troll separately instead of making them fight each other.
- After we reached the hall with the three traps (that used to be guns) Detha, the clever dog, ran after the blobs that chased us into the hall. Instead of returning, she reset. At this point she returned as a background NPC of Divinity’s Reach. Meaning that she would anything and just utter the same sentence every time someone talked to her.
So we tried to reset her again.

1. Attempt: we all die – nothing
2. Attempt: we pull a mob in that would kill her. We all died, the mob just slowly walked back to his area and Detha sheathed her weapon and was just as useless as she was before.
3. Attempt: we pulled everything that would follow us (and remember, we skipped all these mobs – if we hadn’t, we wouldn’t even have had anything to pull on her). It took us another 30mins to finally get her killed. She reset and started working on the traps.
- After getting the traps ready the boss finally spawns. Revamped – of course.
Now he is rediculously difficult to kill. Because these changes are not communicated in any way in-game, we didn’t know how to damage him at first.
At this point our 5th member ran out of time and left.
- We fought the boss for 30 minutes – died – and finally quit.

This depicts perfectly whats wrong with this development. We spent HOURS, hoping we would have a fun time, and we ended up frustrated and 2 hours older. Thank you for this experience.
I repeatedly catch myself hoping that the next dungeon experience will be different. But usually I am disappointed. So what’s the lesson here?

I first join a game with friends that I somehow become attached to. You change an essential part of the game, to please – what I can only describe as – a small elite part of the gamers. By creating rediculously difficult dungeons, you force players to remain only in certain dungeons, doing only certain paths. At this point offering multiple paths became a joke. People join dungeons to play in groups and to gain tokens. None of these two things happened just now. I haven’t been in a group that didn’t exploit any sort of bug or lucky conincedence to get through a dungeon or a fractal in weeks.

Attached you’ll find the final lines of my group’s chat. Thank you ArenaNet. A formerly slightly bugged game became partially unplayable, frustrating and annoying.

Attachments:

Worst dungeon experience

in Fractals, Dungeons & Raids

Posted by: Trelonist.3879

Trelonist.3879

I don’t care if there are “pro-gamers” that just wait for these posts to come up so they can
brag about how awesome they are and how smoothly they can run through a dungeon.
GW2 dungeons are inconsistent, overpowered and simply badly made.

Here are just some points that come to mind:
- Sometimes there are waypoints in exp dungeons, sometimes there are none.
Even more rediculous: CM Path 3 offers a second waypoint that is just 5 sec away
from the first waypoint – completely useless
- Do you even know that most people finish the dungeons by SKIPPING parts of it?
- What about the rediculous amount of health on a boss mob? At some point it is just a boring 5min fight.
- What is wrong with the weird event to unlock CoF??! It’s locked all the time! I actually lose group members because they don’t care to wait for 30min for the kitten event to start. Then we finally get inside, have a run and decide to go again –
but the kitten dungeon shut down again while we were inside!!!
- Why is there no dungeon-LFG tool? There is not even a global chat?
How am I supposed to find another group member, if one leaves mid-way?!
- Did you notice that the Fractals and Event dungeons are stealing people from the “old”
dungeons? It can take forever to find a group for the specific dungeon you started to
collect tokens from. How are people supposed to gather enough for a set of armor,
if you can do a dungeon every second day? Why cant I buy tokens?
- What about the rediculous rooted enemies? There are numerous occassions in all of
GW2’s dungeons, where NPCs are simply rooted to the ground. You do realize that
by putting the Sanctuary dome above them, they are being perma-stunned?
- There is a sick overpowering of enemies in dungeons. What about the underwater
fights in HOTW path 2 and 3? Those Quaggans alone can whipe out an entire group.
Put them underwater and add another 2 Jellyfish and the fight becomes tougher,
than the actual boss fight.

Not all of us play in mega-guilds, not all of us have a group of people they regularly do
dungeons with. Some of us are actually dependent on other players agreeing to group
for just this once. So sometimes people don’t speak English so well, sometimes people
are just not as good a player as others and sometimes all these things come together.
Its a shame. I really enjoy the game. But I have never ever had this much trouble in a simple dungeon run, as I do in GW2.

What happened to dungeons being a place where a group of players could explore an area, enjoy group play and a little tactical challenge. GW2 has put in the token system and reduced dungeons to a chore one has to do, in order to get those tokens. By raising the strength of the enemies or installing unreasonably difficult traps they try to appear challenging – but they are not.

(edited by Trelonist.3879)

Languages on English servers

in Suggestions

Posted by: Trelonist.3879

Trelonist.3879

I am half German, half Greek. So English is also not my native language.
And I wouldn’t have done that, had you not attacked me in the first place.

Back to topic please

Languages on English servers

in Suggestions

Posted by: Trelonist.3879

Trelonist.3879

“There is no such thing AS AN “English server”. There are only 13 SERVER with a specific language focus.. and NONE OF THEM ARE English.
Maybe you should learn another language_.. or maybe get over THE FACT that some people SPEAK __other languages…”

Case and point

(edited by Trelonist.3879)

Suggestion: Magic Find stat in character pane

in Suggestions

Posted by: Trelonist.3879

Trelonist.3879

I agree. How about a character panel that actually lists ALL stats?
Maybe you can get rid of the Class Symbol above the core stats…

Attachments:

Languages on English servers

in Suggestions

Posted by: Trelonist.3879

Trelonist.3879

I play on the Whiteside Ridge server, which is a European English server.
My problem is that we have so many people that simply don’t speak English! I’ve been in groups that were 4/5 Hungarian! They didn’t even talk to me. In WvW we cannot organize ourseles, because half of the people simply don’t understand us.

People that have accounts have signed up, correct? Why don’t you create some statistics and check how many people come from what region and give server an inofficial alignment. It sometimes feels like my server is the inofficial “not really English” server and no one freaking told me.

2 points relating spirits and pets

in Ranger

Posted by: Trelonist.3879

Trelonist.3879

I just wanted to give some feedback on the ranger class.
First, let me tell you that I really really enjoy the game and the class. I have tons of fun and I’m only writing this, because I have some time with laying dead in a dungeon right now. There are some things that really confuse me and this might be due to lack of skill or just not enough experience, I wanted to share anyway.

The ranger pet, to me, is useful everywhere except for dungeons. It dies very very fast and especially in the Twilight Arbor Dungeon, when you need to shoot all these poison spreading flowers, it is very annoying to have to set pet to defensive, shoot flowers and when a group of 8 dogs attack, switch back fast enough or have him attack. If there s poison involved you re probably already dead.
So why is the pet so weak in dungeons? This might be related to another issue with dungeons being extremely extremely difficult. I dont see the point in making them lvl 30, 40 etc if the only way you can have a chance of surviving the first 20mins is when you re a fully equipped lvl 80.

Another thing is the 30 Skill Point skill that summons a spirit that revives fallen allies and heals conditions. I have never seen this skill function accordingly. Especially in dungeons it dies two or three hits later (even though I have the “spirits have twice as much health” trait on) and when activating it, he barely heals half of a dead player’s health bar without even reaching the point where he gets brought back to life. I don’t see the point in this skill.

Has anyone else made this experience?