Showing Posts For Trinnet.4502:

Changes to Dungeon loot

in Fractals, Dungeons & Raids

Posted by: Trinnet.4502

Trinnet.4502

ADDITION: 11/15/3:38
I’m seeing a lot of people reacting to Magic Find being an issue here, so I felt I should clarify something.

Magic find has always effected dungeon creature drops – we haven’t changed that at all. Magic find does not effect chest drops however. This has always been the case in dungeons.
The mention of Magic Find for the sub bosses, is to say that we have given them unique loot drops, and that Magic Find is a factor in what you get from them. That is no different in the past as it has been in the future. The more Magic Find you have, the better chances of obtaining a rarer item.

I genuinely don’t think you’ve understood our concern.

By giving the sub bosses unique loot drops which are affected by magic find (unlike, for example, chests) you have havily incentivised the use of magic find in dungeons.

This is a problem. It’s a problem because magic find replaces a stat which would be useful in combat. It replaces a stat which would be useful to the group.

If a player stacks magic find, then the dungeon gets harder for the entire group, but only the player stacking magic find benefits from the increased rewards.

Magic find in dungeons is an antisocial mechanic, and the current changes heavily incentivise the use of MF gear.