(edited by Troppo.1683)
Showing Posts For Troppo.1683:
I made my post because in the devs comment page about the last patch they invited players to express their opinion about the patch here on the forums.
So I expressed mine.
And I expressed mine to de devs, NOT to other players.
“Please make the trashmobs not skippeable” is a request to the devs, I dont think any player can do that, it should be clear. But for someone it isn’t.
The devs will never read it? Well, I have no other way to voice my discontent, and they asked for my opinion, too. So I gave it.
If you want to agree with my post, good. If not, make your point of why not, and good too, but please dont just say me to shut up and stop whining because I have a different opinion from you or from the majority of players.
I find a feature of the game not good FOR ME (and for the game), so I came here (asked by the devs too) and I complained about it. If that annoys you and you call it whining it’s your problem. I made ONE post, not 100, btw.
Many here keeps saying I’m forcing people to make them play the game the way I want. Unfortunately I can’t force anyone to play the way I want. I’m not a dev. But what I can do is ask (the devs!) for something to change. And that’s what I did.
I dont have 100% accurate statistics about how many players like skipping and how many don’t like skipping (unlike someone on this thread, instead, seems to have), but I agree that apparently the majority of players seems to prefer skipping.
The simple fact that the majority of player prefer skipping isn’t per se a reason enough for me not to ask for the skipping to be eliminated. Because I think it makes the game boring to play in the long run. And I gave my reasons for this.
Now, ask the players if they want free legendarys and probably the majority of players will say “Yes!”. But the devs don’t do that, because they know it’s not good for the game. So even if the majority think skipping it’s ok, that doesn’t mean it’s automatically good for the game either.
And this post is hoping that the devs realize that too.
(edited by Troppo.1683)
Great, then don’t skip, no one cares if you don’t skip.
(Unfortunately sometimes you try to keep your post short but then some mr. obvious comes up with useless sentences like the one above).
If the dungeon is faster with skipping, your group will always want to skip. So I’m obliged to skip. Welcome to reality.
Guess what, I don’t find wasting my time and being slow by fighting pointless mobs fun either, so I skip.
If they are pointless why are they there? Remove them or make them fewer, as i asked, btw.
Basically your ideal instance is a dungeon with just 3 bosses inside it.
That’s your opion. Mine is different. I’m entitled to express it. If that makes you upset it’s your problem. Don’t read forums if you can’t stand with someone else opinion.
Devs have already said skipping is a valid playstyle and they don’t have plans to change it, you got your answer, stop whining.
I was unaware that the devs already expressed their position about skipping.
This makes me sad.
I still hope they may change their mind in the future, like they did with waypoint rezzing middle fight, and I hope posts like mine may help them rethink.
(edited by Troppo.1683)
On one note, skipping takes skill. On another note, some dungeons aren’t the best to have ‘fun’ in with pugs due to some design aspects. If you really want a dungeon that barely has skipping, try FOTM.
You are contradicting yourself. You say it takes skill to skip, and at the same time you say often pugs dont have skill, so it’s better to skip. Make up your mind.
Also, why do you play dungeons with pugs if you are not having fun? Ohh yeah, fast loot, that’s all that matters for many players (farmers) out there. And you guys have a problem.
Skipping it’s something I find not fun. That’s my opinion, and I’m entitled to hope many others shares mine, that’s why I made this post.
I’m well aware this post will be very unpopular amongst the farmers, but I care about my fun, not about their loot.
Good work with making the waypoints unavailable when the party is in combat.
Now make the trashmobs not skippeable.
Yes, you aggro them, you kill them, as they never reset untill the party wipes. Eventually lower the number of trashmobs groups, if the instance takes too long to finish having to kill everything.
Being able to skip the mobs is a gamedesign failure. If you make the mobs skippeable why put them in the dungeon at all? It’s just annoying and stupid to run through the mobs untill they reset. I play dungeons because I want to have fun fighting with my character with other people, hopefully with some strategy involved, and not to run away from mobs half of the instance.
So, to repeat, either the mobs are there for a reason (being killed) or they aren’t there at all.
Ty