Showing Posts For TroutAmbush.2157:
I think Ele’s need an out-of-combat swap. In-combat would be ridiculous, but I think to solve the range issue, a Conjured Weapon rework is necessary. I propose splitting conjured weapons into two versions; the one you spawn on the ground and the one you give to yourself. The one you spawn on the ground continues working as-is. The one you give yourself has no charges and no time limits and would work sorta similar to engie kits. I’d also see the addition of a melee-range conjured weapon and an across the board increase in damage and overall usefulness of each conjured weapon. ANet has stated that they’re disappointed in how conjured weapons turned out and that they’re not filling the role they had in mind. So why not knock two birds out with one stone? Give my D/D ele an option to back up and use a Frost Bow from range when I need to get away from a boss and give my friend’s staff ele a melee option as well. As these abilities occupy utility slots, I don’t see how it’d be all that unfair.
Oh, and Fiery Greatsword stays the same on both the spawned version and the one you give yourself. Permanent FGS would be completely ridiculous to say the least. ^^
Temple of Balthazar open on Fort Aspenwood (NA).
I am also looking for a Balth on NA.