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in Fractals, Dungeons & Raids

Posted by: Tsuki Hitotsu.2097

Tsuki Hitotsu.2097

So, this just happened!

http://i.imgur.com/KEDoGcj.jpg

I’m red, grey was the last one remaining and white were the ones who just left!

LFG’s for gear check on guard, gets a perfect full zerk one and then they instantly all leave. Either I’m too perfect for their LFG, or I have some enemies I never heard about XD

Screens of your Sylvari

in Sylvari

Posted by: Tsuki Hitotsu.2097

Tsuki Hitotsu.2097

My dusty ranger, which looks surprisingly evil at night.

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New Changes to Sylvari Cultural Armor

in Sylvari

Posted by: Tsuki Hitotsu.2097

Tsuki Hitotsu.2097

Best rollback ever. I even went ahead and changed my sylvari’s skin colour from light to dark just to make sure that when they reworked it again, I won’t be too glowy. (which is granted as they said this update was to"predominantly restored to the state before the last update, while balancing them to work with the glow material.")

I’m using T3 medium and can honestly say that what they have changed with the reroll works perfectly (Additional dye slots to the boots and leggings in particular). Ofc, when first logging back on it took a while to find the old colours I used, but gosh, they look good. I feel, currently, like the glow is a lot darker on the set, but that’s probably due to just how much they glowed in the previous patch, as well as the fact my sylvari went from light grey to dark purple. A slider could help though, since I guess people have different preferences. I prefer my Sylvari to be leafy, others prefer them to look like a firefly.

However, I was completely unaware that they changed nightmare armour, I don’t recall it being in the update notes and I suppose it doesn’t affect the sets I have so I wouldn’t know. Again, it’s another case of changing things without it every coming to light that that “needed” to be changed, and if Nightmare armour was as commonly used as T3 human, then I’m sure there’d be a much greater response.

legendary far too common?!

in Guild Wars 2 Discussion

Posted by: Tsuki Hitotsu.2097

Tsuki Hitotsu.2097

I seem to recall a developer or other anet staff members saying that “A legendary should take a year to get”. This I presume would mean for a casual player. And guess what. It’s been over a year so theoretically everyone who wanted one should indeed have one.

Sadly, the richer people get in this game, the easier it actually is to get a legendary. At the end of August I finished my “The Emporer” title and had no gold. Then they added the ascended weapons and because so many of the rich people wanted to be the first, the price of ancient wood and ori raised so much that within a month and a half, I was able to craft Howler, my second legendary. Just from the gold I got from selling what I had gathered. (Though I do have 7 level 80s..)

I do think that perhaps they could include elements from ascended crafting, in which you can’t craft x more than y times a day, for future legendarys. Then at least it’s more of a spread out process.

My dyes have changed?

in Guild Wars 2 Discussion

Posted by: Tsuki Hitotsu.2097

Tsuki Hitotsu.2097

Thank you for the quick update towards the situation, Kristen. I fully appreciate the fact that it’s perhaps quite hard to communicate something visually without actual visuals so I shall leave my thoughts until I see the end product. It’s very helpful to know that this current change won’t be festering around for too long, and just knowing that you’ll be working on it will surely give a lot of us tree people hope that our character will be renewed to beyond their former glory

My dyes have changed?

in Guild Wars 2 Discussion

Posted by: Tsuki Hitotsu.2097

Tsuki Hitotsu.2097

(sorry, I hit the limit… opps)

I’d also like to say that with the pre-patch T3 medium armour, the textures, the way the dyes worked, the glow, were pretty much perfect. I can tell a lot of work had gone into to just the simplest of thing such as how the dyes react on each part and getting it to look organic. However I’m sorry to say, but in the current efforts to change it, all that hard work has been covered up. I apologies for not saying how much I liked it before, clearly we need to praise the work done, before someone else criticises it. Thank you for the effort, but I think it shouldn’t have to sacrifice the work put in making the original armour.

Now this is going away from T3 entirely, and perhaps it should be addressed else were, but it’s something that really shouldn’t happen in a game this big. If something has been around for 14 months, that you have to either craft or purchase, no one should be allowed to entirely change it. Many legendaries have had effects added to them, but nothing to my knowledge has had anything taken away. (I recall people complaining about the blue trail on Meteorlogicus being taken off or something, but I haven’t seen that change). This is the first time that something has been completely altered (to my knowledge) and it’s happened with no pre warning, no discussion via staff to all of the gaming community and it also affects many sets that are widely used as well as the players who have them. Common sense tells me that if people wanted this, then they themselves probably don’t have the armour anyway, but giving the option to buy this as a variant or as the new armour set would make far more sense. Then if anyone who has the current set wanted it, they could buy the newly changed one. Yes, this sounds mean to those people, but by the amount of the people with negative feedback on here, I would presume it would have less of a gold waste for the whole community.

Thank you for trying to change what players dislike. It is nice to see that you do consider what some say, but I don’t think enough thought was put into how every other owner of the armour would react.

My dyes have changed?

in Guild Wars 2 Discussion

Posted by: Tsuki Hitotsu.2097

Tsuki Hitotsu.2097

Before I start, I would like to thank the players who are commenting on this who were originally wanting it. I find everyone’s input quite interesting and I’d really like to see more explanations of why the people who like it, like it. But anyway, I digress.

Like Katreyn, I’m going to go into detail about what has and what has not worked with the Medium Tier 3 skin.

One of the biggest problems I found is the textures being almost completely removed. The set has gone from plant-like creature to humanoid wearing a plant costume made out of rubber, i.e. Not real organic material. Before the set genuinely looked like a mass of leaves that grew out of the sylvari, which it should do considering : “Sylvari craft their armor and weapons from organic material, such as roots, leaves or leather, and sometimes grow their armor out of their own bodies in the form of leafy padding, spines or bark.” A quote taken from the wiki (Apologies if it was originally said else where.) I suppose that means this set is just made out of the leather now then? There’s no longer variation in each of the different pieces. It’s a single texture of matte blandness. It’s like a good painting, and then someone decided they don’t like the expression so they just paint it all in one colour and forget to put the features back on. Yes, it really makes that much of a difference.

The next thing is the dyes. Although it seems that dyes colours on the main part (that being the only non glow, I’ll talk about the glow dye later) of the armour are still the same, just a little more matte, there are now no additional colours. Before if you dyed your armour say sapphire, it would have green at the back, under the main leaf. If you were to dye it just a shade lighter, the colour at the back would go either darker/light or change colour entirely. This unpredictability made every single Sylvari wearing T3 medium unique looking, much like plants. The variation was just incredible, having 5 different colours/shades was just unheard of in a single piece of armour. Compare it to now where we now can have just 2. How could 5 different gradients, 5 different shades, 5 different styles be just condensed into 2 matte colours. Are all Sylvari suddenly suppose to look like each other, because that was never what I thought they were.

The glow dye. I’m not sure how this dye affects other armours as I don’t own them, but this is possibly one of the biggest differences on T3 medium now. Originally there was the line of glow that came from the chest, and through the stem of the leaves. If the option was to just change that colour, the change would be wonderful and I’m positive it would be appreciated by far more. But it’s not changed alone. The coloured area underneath it is also changed. This means that in the day time, you have just 2 colours (top layer of leaves also have their own dye, but they seem to have not been changed by this patch, so I won’t mention them incase it causes confusion). Before the patch you would have the colour coming from your body going down these lines, which gave each component of the armour a lot of separation. Now with this new dye to the glow, it’s just one melded colour together. And don’t get me wrong, I sometimes used to dye the part beneath this glow the same colour as my glow, but then, it still looked different to how it’s been made now. There was still a separation between that glow channel and the part beneath. When night hits the chest piece suddenly turns into a firework and it’s just too much. It completely loses any organic aspects that it might have had in the day time, replaces by glow, which I never thought was suppose to be the main aspect of Sylvari. I always assumed that to be their organic nature. One other problem I’ve found is that unless you dye it back to the original colour, there’s a complete disjoint between the sylvari body and this armour.

With all that negative, I thought I would just shine a bit of positive. I was hurried and rather upset when I first saw the changes, and because I could not see an instant result, I just assumed that the extra dyes on the gloves were useless. After going back, I’ve found out that they do actually change the glow and apparently under the hands, so I’m actually quite happy with that addition. At least one piece now had more variations.

(edited by Tsuki Hitotsu.2097)

My dyes have changed?

in Guild Wars 2 Discussion

Posted by: Tsuki Hitotsu.2097

Tsuki Hitotsu.2097

As I have not seen a response yet, I was wondering if any of the people looking at/posting on this thread are also the ones who were originally asking for more glow and the ability to change it. If so, what are your feelings to the change?

This isn’t to curse them down or something, I’m just genuinely curious about how the people who wanted this change are feeling about it. Do you think Anet did the right thing, is it satisfactory to what you were asking for? What else would you suggest, if anything, to make it more to like your original intent?

An answer to questions like these from the people who wanted the change would seem to be the best possible feedback for Anet staff.

I recall reading some of the posts about wanting the change, albeit a long time ago, and they mostly talked about being able to control the glow colour solely. Not the dye around the glow as well. Nowhere did I see them asking for the textures to be smoothed out or other things that may have been changed (unless it was a bug). However, do correct me if I’m wrong.

(edited by Tsuki Hitotsu.2097)

My dyes have changed?

in Guild Wars 2 Discussion

Posted by: Tsuki Hitotsu.2097

Tsuki Hitotsu.2097

Other than obvious bug fixes, existing armors and even weapons should never be changed. Spend your time designing new things and leave the existing alone. People who like them use them and people who don’t, don’t.

It’s quite scary if we need to pay attention to every suggestion or request made by anyone because some designer might listen to and use that as an excuse to change something we like.

Again, this needs repeating, if we’re using something it is because we like the way it looks so please leave it alone. And, if you see a demand for a changed version, then make a new one that’s a variation of it.

^Perfect.

I’m really struggling to understand why something would be changed after a year. I have seen fair fewer people wanting this change than currently complaining about it. Never have I had a conversation with someone saying “Oh, I bought this armour in the hope that it would change after I got it”. I don’t make the suggestion that I want human female T3 light and medium to cover up more so that I can then buy it. I would suggest a new set that is inspired by them.

I really wish we’d been pre-warned about this, then Anet might have gotten a better scope of the reactions. Perhaps I wouldn’t have wasted my time getting gold for a legendary on a character I no longer feel inspired to play.

My dyes have changed?

in Guild Wars 2 Discussion

Posted by: Tsuki Hitotsu.2097

Tsuki Hitotsu.2097

I think this would have worked much better if they’d added another dye slot for just the glow. At the moment it’s just awful on T3 medium. It honestly looks like a beginner armour because it’s lost so much detail. The whole point of a sylvari is its a living creature that adapts to its environment, and just like plants, they change colour. So why would anyone want an armour that’s gone from living and vibrant, with a mixture of different colours, to just a selection of 2 colours per piece.

How can any designer justify sacrificing so much detail within an armour set just to please a few? And by detail I mean the additional colours, and the range of colours that T3 medium once had and ofc, having a difference between the glow colour and the dye that goes under that.

Also, I’d like to note that it appears Caithe’s armour is the same as before, which is something that we as players can never achieve again. If she can keep the old, why can’t we?

(edited by Tsuki Hitotsu.2097)

My eyes are now solid black after patch.

in Bugs: Game, Forum, Website

Posted by: Tsuki Hitotsu.2097

Tsuki Hitotsu.2097

Experiencing all the same issues, including armor, though I have t3 medium(I made a post on the character arts bugs about it too). My friends “light green eyes” are now black and don’t even glow at night anymore. My own are just a lot darker

Really not sure what’s happened but Sylvari just seem to be losing their colour this patch.

Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: Tsuki Hitotsu.2097

Tsuki Hitotsu.2097

Race: Sylvari
Sex: Female
Class: Ranger
Armor: Tier 3 Cultural Medium

As shown in the second image, this armour has lost all of it’s “additional colours” (Such as the extra leaves underneath the back part that would create a strange colour different to the original dye, seen in the fifth image) It now looks like it’s being shown in subsampling quality, but I have my settings on all the highest. Dyeing the armour in one of the dye slots now changes the glow colour, that was originally determined by the skin colour of a sylvari, before the patch on my sylvari is shown in the third image, which you can now see is different in the first. The whole change comparison can be seen in the fifth image, the left side is current and the right side is before this patch. All the dyes are the same, so you can see how dramatic the change seems to be. I’ve looked on my female sylvari with T2 Light cultural, and it seems her glow is unaffected by the dye, like it was before this patch. It also seems to have changed the parts under the arm leaves so they now also glow the colour that you’ve dyed a certain dye slot.

It appears that extra dye slots have been given to the gloves, and yet they do not change a single thing, seen in the fourth image.

Thank you for reading this and I hope the issue is resolved soon.

Attachments:

(edited by Tsuki Hitotsu.2097)

[BUGGED]Who's In Charge Achievement

in Twilight Assault

Posted by: Tsuki Hitotsu.2097

Tsuki Hitotsu.2097

Last night me and two of my guildies finally got the achievement. What we did was go through all the pipes to the east of where you fall down, they stood while I pulled the Foreman. By the time he’d got to where we were, the amount of Aetherblades still following was perhaps 5-10. Sadly, we had 2 pugs with us and they’re weren’t the best of survivors, but at least they knew “Stay here, I’m pulling”. Anyway, the foreman and adds seemed to be too much for them so they went down quite easily, which meant me and my guildies also did while in the process of trying to save them. And so we wiped. And then again. And then again. Each time using the same method, getting the Foreman and a few adds.

So finally, on our last attempt, we managed to pull him and adds came. The pugs decided they would actually dodge the attacks this time and so they didn’t get downed within 10 seconds. We defeated the Foreman and when I went to look, there were about 60-70% of his crew still there. After aggroing all them, we got the achievement!

Therefore I’m really unsure about the whole not wiping thing. Perhaps it didn’t affect my team as we killed less than half his crew before killing him. (As for “rows” does that include columns as well, because we must have completely killed 2 or 3 of his crew’s columns).

In the past we’d left maybe 20-30% on the far side, and that didn’t work, so perhaps it’s about keeping over 50% alive after the Foreman is dead. I’d like to retry the method that worked for us with a full guild team, in the hopes of not wiping and then we can test if wiping actually helped in getting the achievement or not.

Rodgort - Legendary Effects

in Suggestions

Posted by: Tsuki Hitotsu.2097

Tsuki Hitotsu.2097

I highly agree, I find it annoying that all its effects seem to be borrowed or are very similar to ones from Incinerator and The Predator (And perhaps their owners find it annoying too). Originally, I assumed it wasn’t as fancy as others because it was an off-hand weapon, but with the idea that, for example, the Warhorn is getting even more effects, that just does not seem to be the case.

I personally use one on a Guardian, and although the changed to skill 4’s appearance is nice, it still doesn’t really say “Legendary” to me. With other Legendaries you know they’re there. Either from their extreme visual signs, to their different noises, but Rodgort has neither.

If I could suggest possible changes, they would be to alter the tiny footsteps into bigger flames, or ones that last a bit longer on the ground. I would also want to see the arm effect differ from the Incinerators one, be it that Rodgort keeps its flames, while they change Incinerators or vice versa. Again, I would probably also like to hear some sort of sound other than plain fire burning. The torch gives off an air of a dragons head, with all its movement, so why does it not sound much like a dragon? Heck, if I was to feel a bit more selfish, I would ask for the option to changed flame colour as all my torch skills are blue not red, but that may not work for the other classes, so I shall not hope for it.

To simply sum up: Make it more unique

(edited by Tsuki Hitotsu.2097)