Showing Posts For Turblumber.3125:

Let's Talk Leather (again)

in Guild Wars 2 Discussion

Posted by: Turblumber.3125

Turblumber.3125

It’s nice to see a solution produced to the leather crisis. Albeit not the greatest solution because not everyone has access to it (locked behind a paywall [LS3.4]) but it’s a start. I do think I see why it is the farm the way it is. Had this not been behind a paywall and in a difficult area, the massive amount of people doing it, including bots, would have flooded the market and made it as worthless as gossamer. We have found some relief with this update, and that is fantastic! However we need to continue to get the word out about it rather than leaving it as a seemingly inconsequential and subtle change in the patch notes. Otherwise the market will not fluctuate properly and the leather prices will rise YET AGAIN when people get tired of zerging up and down the hill in Lake Doric. We all have other stuff we want to do, but we can’t do the Lake Doric leather farm forever to maintain leather prices at its current rate (Unrefined: 23s77c/Refined: 80s50c). I usually find Orichalcum as a good base value to judge off of due to the fixed availability and demand:usage ratio. Leather still needs to continue to drop, because as of the time of me typing this, the price of refined leather has dropped by a little less than 25%.

So, let’s compare:
Bolt of Gossamer: (1s13c)
Orichalcum Ingot: (5s1c)
Hardened Leather Square: (80s59c)

One of these things is not like the other, take a quick guess.

(and if you guessed either Gossamer or Orichalcum, you guessed wrong.)

I do grasp that Lake Doric was a prime place to implement the change and increase the leather salvage rates at. However I fear that this may not be enough.

I think it’s safe to say that people will grow tired of the leather farm, and the lack of progress we’ve seen so far to the leather prices may become discouraging. I do feel like something more needs to happen elsewhere, whether it just be to increase salvage rates from other specific items in areas that require you to be moving and not afk.
Like maybe any items specifically found in Dragon Stand perhaps, could also encourage proper map-wide meta progress. I don’t know if there many “Dragon Stand only” or “Maguuma only” drops, however another minor tweak might be something Anet could look at? I mean, it would also be behind a paywall, which could help keep things balanced, but at least it’s not as obscure as an LS episode.

How long will people continue to do these leather runs? Are they only doing them because prices peaked over 1g a piece of refined leather? Will people only do the runs when leather prices peak again? At what point does leather reach it’s lowest and begin to skyrocket again?

Stay tuned!

Let's Talk Leather (again)

in Guild Wars 2 Discussion

Posted by: Turblumber.3125

Turblumber.3125

Dont waste your breath. Some things they fix sure but when Anet get this idea in their head that everything is fine despite pretty much the entire community agreeing it isnt fine, it aint ever going to be fixed. We’ve had this discussion sooooo many times in the WvW forums.

#FixTheGodkitten ACDamageAlready

This is why I’m in agreement with OP, this should be brought up again. I can’t imagine being a new player and wanting to craft my first level 80 exotic gear for a ranger, thief or engi. Then seeing the cost of the mats for it? Then saying “forget it, I’ll see what they are on the trading pos—-” jaw drop Then to see that for heavy armors the T5-T6 mats req’d are waaaaaaay cheaper in comparison, that’s to say nothing of how dirt cheap light armor is in comparison to either of them. That would be a huuuuuuuge turn off if I were a new player. It still is a turn off. Personally, I’ve got 2 characters I’d love to craft some med vipers gear for, but.. y’know… leather prices ’n such…

Something has to be done, the demand for it is good, but the supply is waaaaaaay too low. Either increase the drops or decrease the required amount needed for crafting conversions. Anet doesn’t need to undo what they did, just tweak it to balance it out.

Let's Talk Leather (again)

in Guild Wars 2 Discussion

Posted by: Turblumber.3125

Turblumber.3125

Do Silverwastes for an hour, get 35g, buy leather.

There are ways to farm gold to buy leather, even Lake Doric gives you 15-20g/h worth of leather if you have a decent comm and know how to evade DR.

The crisis, isn’t even a crisis.

This is a band-aid to a severed limb. You’re simply finding an alternative instead of encouraging a correction to a problem that is plaguing anyone attempting to do ANYTHING in regards to leather. Please come back to the table later with something more productive than “farm more gold”. It literally does nothing but contribute to the problem at hand, which is still “pay for the leather or you’re SOL unless you spend hours upon hours upon hours grinding a map to get what is still a reduced chance on leather drops.”

edit
I don’t want to hear a word about farming Doric, many MANY legit engineers were there farming centaurs for leather due to the leather crisis. Arenanet put a stop to it because “afk” farming. Even though most people I encountered were there and talking. Granted I won’t say there weren’t bots there, because there are always bots somewhere in the game. However you did have to actively lay down turrets to gain said loot. Therefore you could not “afk farm” squat. Nothing stops engineers from actively gathering in locations and plopping down a bunch of turrets to do the same thing we did in Lake Doric. You can do the same thing in WvW as a keep/tower defense, you could do it in Lions Arch for kittens and giggles. The engineer farm in Doric was a DIRECT result of the leather crisis you say does not exist.

(edited by Turblumber.3125)

Heart of the Volcano crashing game

in Bugs: Game, Forum, Website

Posted by: Turblumber.3125

Turblumber.3125

I think I’ve found a band-aid for this. I had several guildies who had this issue. However I had not had the issue. They joined my party and then they launched the instance. I joined them through the whole mission, and they did not crash. Can confirmed that this has worked 9 times with 0 continuing crashes. Either it’s pure coincidence, or it’s a temporary fix for those having the problem.

Frozen Out Achievements only to story owner

in Bugs: Game, Forum, Website

Posted by: Turblumber.3125

Turblumber.3125

I’m having this same issue as well. Along with the “Vigilant” achievement. They seem to be only affecting the instance owner, not others who are participating in the same instance.

It is getting quite the inconvenience to have to fight the end boss repeatedly with the same people so we can all get these achievements individually.

Mysterious Stranger

in Guild Wars 2: Heart of Thorns

Posted by: Turblumber.3125

Turblumber.3125

Helped out a guildie in this mission. Saw him and remembered him, figured I’d hop up there and check him out. I’ve got a screenshot of him submitted to the wiki, I’ll include that below.

As for dialogue, I hate to be the bearer of bad news, but all he’s got is the one sided conversation lines.
Mysterious Stranger:
“I like it here.”
“You seem friendly.”
“Are you well?”
“Greetings.”
“Did you need something?”

As for the similarities to the Wild-Eyed Miller model. They seem to be the same models, the rest is all up to y’all.

I’m just a jumper.

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