Showing Posts For TurkeyJ.3740:
The key is to have everyone in the party be able to disengage combat at will. Obviously, stealth is a great
way to do this. Others?
GS Warrior
D/D Elementalist
S/P no stealth thief
I’m sure there’s others.
The tool kit auto attack damage and mechanics (especailly traited) is in line with other professsions. The tool kit and the engineer in general, however, just doesn’t have the utility needed to stay in melee (gap closer, multiple attacks in-weapon, in-weapon cc, heavy armor, etc). That being said, the oppurtunity will present itself occassionaly to do an attack chain and I’m usually happy with the results.
The key is to have everyone in the party be able to disengage combat at will. Obviously, stealth is a great
way to do this. Others?
GS Warrior
D/D Elementalist
S/P no stealth thief
I’m sure there’s others.
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