Showing Posts For Tweek.4715:

Lose the Grub, Lose the Jump Puzzle

in WvW

Posted by: Tweek.4715

Tweek.4715

An alternative would be placing an underground area underneath stonemist that is a jumping puzzle with the grub at the end. Also you could make it so that when the grub in there dies, 3 portals open up around it leading to various places between the inner and outer wall of stonemist.

I’m not particularly saying that is what should happen, just spitting out ideas where doing some pve objectives like that would lead to pvp benefits.

What if we had sister servers?

in WvW

Posted by: Tweek.4715

Tweek.4715

What would be the purpose of having so called sister servers?

Tough matchup

in WvW

Posted by: Tweek.4715

Tweek.4715

I don’t believe much can be done with the match ups. If WvW only supports 3 servers at a time and there are 4 servers that are better than the others, someone is going to get shafted. It’s just basic arithmetic. They could close transfers to higher tier servers and offer better incentive to transfer to lower tier servers, but that’s just one step in the right direction.

However, I do believe something should be done so that you can not camp spawns with siege equipment.

Control Mapping - Character Bound

in Suggestions

Posted by: Tweek.4715

Tweek.4715

I don’t know if this has been suggested already or not, but it would be really nice if the controls were bound to characters instead of account bound. Some classes with unique abilities, such as the warrior burst skill, elementalist attunement, and engineer weapon kits work better with different key mapping.

Making controls the same across the entire account can make it difficult/awkward to switch from one class to another.