Showing Posts For Twil.6307:
Self moderation? I played for the first 3 days of headstart, bored to hell of the bugs. Came back 3 weeks ago and have played maybe a few hours a day missing a day here or there. Please tell me where self moderation comes into effect? Its not like I sit this game 14 hours a day.
I want to play but each day I just feel compelled less and less because I have the things I want.
See, you don’t want to play a game.
You want to grind.
If you wanted to play fun content, you would be happy with Guild Wars 2.
What the quote above tells us, though, is that you are driven to play in order to get things, not to experience things. You do not want to play through fun content – you are like a horse who only walks when there is a carrot dangling in front of its face.
There are many horse-based MMOs out there. All of the big ones are like that, I suggest picking one randomly and giving it a try. Meanwhile, GW2 is the only human-based MMORPG around (despite everything), so it doesn’t bother me the least that grinders think it’s missing grind.
This is EXACTLY the opposite of what I mean. I couldnt give a flying monkey about a grind. Guild Wars 1 wasnt a grind? You could reach the kitten max level in under half a day. You could gear up your character instantly. Everything, like this game (supposedly) was cosmetic and you just played the games with your friends. I could sit for hours on end, doing missions, hard modes, speedclears, whatever it was. I didnt care, because it was with friends and it was really amazing fun to do.
In this game, what can you do with your friends? 5 man fractals (down from 8man partys in guild wars). Ok, cool so Fractals I will admit is fun. It is in no way a grind because you can craft some gear and use greens or whatever you wish.
Dynamic events, they were fun the first 2-3 times. 10 times later they are boring. Underworld? I cant even begin to think how many times I completed that place let alone ran it.
Like other posters have said, PvE side there is very little room for “fun content”, because once you cut Dynamic events out of it, thats a pretty large chunk taken from the game, and each dungeon is similar to the rest, so once you do each path once, thats out. Now tell me what I’m supposed to do?
Guild Wars 1 content had a replayability factor to it. Even though I am technically contradicting what I have previously stated, it is the same thing over and over again but it was much more fun and made me want to return again and again. What grind is underworld? Nothing.
So explain to me where you conclude I require a grind, and then tell me about all this fun content I appear to have completely missed.
This is not a “Game is dying/dead thread” or any variety.
I enjoy Guild wars 2 on a small level. I enjoyed levelling the first time round but having now seen all the zones I do not wish to complete it again. I have dabbled in the crafting and have seen the extent of what you can do with it, and enjoy pulling it up every now and then.
Dungeons I feel are a bit dry and almost repetitive, for quite small reward in my opinion, and currently the only remotely “fun” dungeon to do is a higher level fractals.
Guild Wars 2 just doesnt seem to have a grip or something to do outside of logging in for dailies, a couple of events with your friends and guildies. Guild Wars 1 I felt like I always had something to do, and something to work towards, whereas in Guild wars 2 now, I find it hard to log in because there isnt as much to do.
Does anyone else get this sometimes and how do they get around it? I want to play but each day I just feel compelled less and less because I have the things I want. Sure you got them in GW1 too, but it was fun just hopping around endgame because you could. This game just doesnt seem to have an end game as GW1.