Just attempted CM story for the first time a little while ago.
Like the balance of the boss fights, but have to say a couple of the mobs appear to have party wipe mechanics.
The Separatist Bombers would routinely wipe out the casters.
No chance to dodge or escape if you’re hit. Same for the hounds at the end of the tunnels.
No chance to run, fight, or anything.
Not sure if I’m missing some kind of mechanic I’m supposed to be using to help me survive long enough to do anything.
Would be nice if there was a longer cooldown on normal mobs disruption abilities like fear, knockdown, etc. to give players a chance to recover.
Would prefer that it be possible to 1v1 standard mobs with any of the classes.
Perhaps a casual mode that makes the dungeons closer to the overworld in difficulty but offers no tokens or dungeon pieces?