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Best weapons for dungeons?

in Mesmer

Posted by: TyHW.2783

TyHW.2783

Quick test shows it is multiplicative.

Using a Guardian sword and steady weapons, specced 0/0/0/25/10.

Gives us elusive power for increased damage on low endurance (10%) and 20% for unscathed contender.

Without unscathed contender and full endurance, eg. no multipliers, I hit the golem for 155 damage.

With unscathed contender but no elusive power, I hit for 186 (155*1.2=186)

After a dodge with unscathed contender, I hit for 204.

155*1.1*1.2=204.6

155*1.3=201.5

Best weapons for dungeons?

in Mesmer

Posted by: TyHW.2783

TyHW.2783

If you stack damage modifiers, might, fury, power and precision you’ll hit 10k DPS easy.

For example, in 30/0/0/10/30 which I use, I had axe/mace so you have 5%+ damage with axe, mace or sword equipped offhand, 15%+ from berserker’s power, 5%+ from sigil of force on axe, 10%+ from sigil of wrath on mace, 10%+ from scholar runes, 10%+ from slaying potion. So altogether that’s 55%+ in damage modifiers which are very easy to maintain.

Then you have 150+ power from empower allies, 180+ power from str banner, 180+ precision and 10%+ crit damage from disc banner, 180+ precision from signet of fury and then signet of rage. Factor in team might and fury stacking, vuln stacking and stacking sigil (I actually had my perception mace on rather than my 10%+ vs. svanir sigil on so I had 170+ precision fighting the boss rather than the damage modifier) and you’ll hit 10k easy. Even better if you whirlwind and land all your hits which is pretty much 2/3rds of a hundred blades but over 0.75s instead of the 3.5s channel. Axe auto chain is also very on par with hundred blades (about 2% difference in favour of 100b), and I didn’t actually take any food for the dungeon so I could have dealt more.

So I ran some quick numbers. I used the numbers for HB on the wiki, being a cumulative coefficient of 5.5 for all of the hits. I used 3626 as my value for total power, assumed 100% crit chance, assumed a crit power modifier of 120%, and the added in that 5% from offhand, 5% from sigil, 15% from zerker power, and 10% from scholar runes. I did not include the extra 10% from mob specific sigils, as that would be a bit over the top, but did include slaying potions.

My analysis assumed a mob armor of 3000. This could very well be far too high, but I really don’t know.

I came out to a total value of 16k for the full HB (this is why I think that the 3000 armor is too high) for a dps of 5400 over 3.5 seconds.

Now, if the mob only had 2000 armor, the total damage would be 25k, coming out to 7k dps. Even so, that’s not 10k. I find it really really hard to believe that you could EVER crack 10k dps under normal circumstances.

I don’t think you’re doing the calculation right.

I get:

1047.5(GS exotic avg) * 3626(POW) * 5.5(Coef) * 2.7(crit) * 1.05 * 1.05 * 1.15 * 1.1 = 78664250

Divide that by 3000 for your example armor to get 26221 dmg, for a DPS of 7491.7.

Add in 25 vulnerability stacks, and you’ll get 9364.6 DPS.

Damage multipliers are additive, not multiplicative. So, if you have 15% and 5% and 10%, you get a total of 30% increased damage. That being said, I also forgot to account for 25 stacks of vulnerability, I only assumed 600 power from might, and I did assume a high armor value of 3000 or 2000. I honestly have no idea how much armor mobs have, so that could make a big difference.

Are you sure damage multipliers are additive? I was fairly certain I’d read they were multiplicative…looking for a source now

ETA: Not that its necessarily definitive, but gw2buildcraft shows damage multipliers as being multiplicative. That’s probably where I got it from

(edited by TyHW.2783)

Best weapons for dungeons?

in Mesmer

Posted by: TyHW.2783

TyHW.2783

If you stack damage modifiers, might, fury, power and precision you’ll hit 10k DPS easy.

For example, in 30/0/0/10/30 which I use, I had axe/mace so you have 5%+ damage with axe, mace or sword equipped offhand, 15%+ from berserker’s power, 5%+ from sigil of force on axe, 10%+ from sigil of wrath on mace, 10%+ from scholar runes, 10%+ from slaying potion. So altogether that’s 55%+ in damage modifiers which are very easy to maintain.

Then you have 150+ power from empower allies, 180+ power from str banner, 180+ precision and 10%+ crit damage from disc banner, 180+ precision from signet of fury and then signet of rage. Factor in team might and fury stacking, vuln stacking and stacking sigil (I actually had my perception mace on rather than my 10%+ vs. svanir sigil on so I had 170+ precision fighting the boss rather than the damage modifier) and you’ll hit 10k easy. Even better if you whirlwind and land all your hits which is pretty much 2/3rds of a hundred blades but over 0.75s instead of the 3.5s channel. Axe auto chain is also very on par with hundred blades (about 2% difference in favour of 100b), and I didn’t actually take any food for the dungeon so I could have dealt more.

So I ran some quick numbers. I used the numbers for HB on the wiki, being a cumulative coefficient of 5.5 for all of the hits. I used 3626 as my value for total power, assumed 100% crit chance, assumed a crit power modifier of 120%, and the added in that 5% from offhand, 5% from sigil, 15% from zerker power, and 10% from scholar runes. I did not include the extra 10% from mob specific sigils, as that would be a bit over the top, but did include slaying potions.

My analysis assumed a mob armor of 3000. This could very well be far too high, but I really don’t know.

I came out to a total value of 16k for the full HB (this is why I think that the 3000 armor is too high) for a dps of 5400 over 3.5 seconds.

Now, if the mob only had 2000 armor, the total damage would be 25k, coming out to 7k dps. Even so, that’s not 10k. I find it really really hard to believe that you could EVER crack 10k dps under normal circumstances.

I don’t think you’re doing the calculation right.

I get:

1047.5(GS exotic avg) * 3626(POW) * 5.5(Coef) * 2.7(crit) * 1.05 * 1.05 * 1.15 * 1.1 = 78664250

Divide that by 3000 for your example armor to get 26221 dmg, for a DPS of 7491.7.

Add in 25 vulnerability stacks, and you’ll get 9364.6 DPS.

Something interesting:

in Engineer

Posted by: TyHW.2783

TyHW.2783

Tool tips numbers assume (1) you’re literally not critting at all and (2) that you’re attacking an enemy with 2600 Armor

Source?

All damage in the game is calculated with this formula.

Damage = Weapon strength * Power * Skill coefficient / Armor

or
Damage = Utility strength * Power * Skill coefficient / Armor

I am studying engineering maths in germany which is known by it’s qualtitiy in engineering. I always wonder where this formula is from.

I have another formula, which is independent from irational skill coefficients:

((Weaopnstrength + Power)/Armor) * Basic_Skill_damage * Power/916

While basic Skill damage is the basic damage of any skill at 916 power. And Basic_skill_damage * power/916 is indeed the visual value shown in the tool tips. Weaopnstrength + Power is your Attack value shown in the hero panel.

This formula works. The usual formula on wiki… I don’t know who created this one but he had not that much knowledge about systems and measurements. That’s why he needed this “skill coefficient” which have to correct his wrong formula.

Greetings, prove me wrong.

Well, previous testing has shown damage to scale linearly with power. Your formula is not linear with respect to power, so either you’re wrong or all previous tests are.

I know which way I suspect it is

Deadeye Build?

in Guardian

Posted by: TyHW.2783

TyHW.2783

don’t forget 2k focus 4 hits!D unless if i’m mistaken. lol.

i run 10/30/10/10/10 as well.

just one small thing i seem to do a little differently, is i save my F1 for emergencies, mistimed focus 4, a slightly delay in deadeye using killshot, etc.

argubly, you add more DPS by using it earlier. kill time it about the same though tbh so i’d rather play it safe.

and another small tip – make sure you only swap to sword BEFORE or AFTER entering the dome. if you do it during, you will get kicked back out, all gambits lost, i.e. 6 tickets gone to waste. has happened to me too many times. lol

and another invaluable tip, haha, i’ve done this too many times as well. always talk to FIGHT MANAGER after each fight first. and don’t move while you’re selecting which foe to fight. Liadri with no dodge, perma cripple is no fun. :///

So that’s what makes that happen, thanks! I’ve had that happen to me quite a bit, and it always infuriates me

Deadeye Build?

in Guardian

Posted by: TyHW.2783

TyHW.2783

Don’t mean to say you’re doing wrong, just sharing my opinion. For the record, I’m doing it without bloodlust because I’m too lazy.

But if you’re on a 32 second cycle (WoR), and using Focus #5 (45) and Save Yourself (48) on the first go, they won’t be recharged on the 2nd cycle, giving you a bit longer of a second fight, right?

If so, IMO it is better to split them up to even your times out so that, as you said, there is less chances for something to go wrong on the 2nd go.

Also: holy cow, 750 g? I’ve done about 100, and I thought I’ve been doing this way too much.

EDIT: Never mind, I see. You aren’t taking Master of Consecrations, so your WoR cooldown is 40 s, not 32

Your build/strategy is probably superior if you’re sharing an arena, since the 40 second recycle time is more in line with how long it takes when sharing. And you kill quicker, so it lets the other guy in quicker, meaning you can probably hit close to your 40 s cycle even with another guy.

My build/strategy is more selfish: a bit quicker on your own, but slower when sharing

(edited by TyHW.2783)

Deadeye Build?

in Guardian

Posted by: TyHW.2783

TyHW.2783

I think that the way I’ve been doing it is even faster, I’m only waiting on Wall of Reflection cooldowns. Each kill time is a bit slower, but no waiting for cooldowns, which is better if you’ve got an arena to yourself. I use Butternut Squash Soup and a Hardened Sharpening Stone. He does get to teleport once, but Sword #2 is back to catch up, and you should finish him before he gets to take off your aegis.

I figure this is better since any kill time faster than your WoR cooldown is wasted anyway, since you’ll always need that.

I go 10/30/0/0/30

II in Zeal
V, X, XI in Radiance (standard)
I, VI, VIII in Virtues (last for longer duration on the burn), mostly for the 1% damage per boon + Save Yourself

WoR, Save Yourself, and Bane Signet, Sword/Focus and Staff

The cycle is almost the same as Kelnis, except I alternate between using Focus #5 and Save Yourself with Wall of Reflection

This way you spread out your damage a bit, so that you don’t have to wait on any cooldown except for WoR

(edited by TyHW.2783)

World Boss Bonus Chests Not Always Appearing

in Bugs: Game, Forum, Website

Posted by: TyHW.2783

TyHW.2783

I had a similar (but worse) problem today. After completing both Frozen Maw and Fire Elemental today, both for the first time of the day, I got the normal boss chest but no bonus chest. I carefully checked my inventory as well, and there were no new rares there either.